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Forums - Nintendo - Would you rather have the Switch or a powerful conventional Nintendo Home Console that competes with PS & Xbox?

 

Would you rather have the Switch or a powerful conventional Nintendo Home Console that competes with PS & Xbox?

Have a powerful conventio... 14 22.95%
 
Have the Switch as we know it today 47 77.05%
 
Total:61
Hardstuck-Platinum said:
Mr.GameCrazy said:

I said it before and I'll say it again. Nintendo will reveal their Switch successor very soon. The fact that they mentioned it earlier this year means they're getting ready to move on from the Switch. I don't know when exactly they'll announce the successor, but we'll see it soon enough.

Anyway, out of curiosity, what Switch games do you have?

Well I bought it over 5 years ago. Was my main console until I got a PS4 Pro. Felt so cool being able to play the necromancer for the first time on Diablo 3. The old PS3/360 couldn't get the necromancer or newer patches. The last thing I played on it was Streets of rage 4 but I rarely play it anymore because, as you say it's old and needs be replaced by a newer spec model. 

Cool! How are those 2 games?



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EricHiggin said:

Macho Nacho has been working on his own Switch (Pro) home console prototype?

Double the stock clock speeds at the same hybrid temps? Leading to a smooth 60fps? Interesting this is!

Even at max overclocks for everything (CPU, GPU, RAM) the system in the portable form factor still only gets up to a bit over 60 degrees, which is definitely not bad (only 35% activation on the fan too). Laptops go well over that.

Which just reaffirms the fact that I feel like the OLED model was supposed to be a Pro model but they backed away to give the Switch 2 more of a difference from the current models. 

Tears of the Kingdom runs at around 60 fps which is a big improvement. 

Last edited by Soundwave - on 02 December 2024

Soundwave said:
EricHiggin said:

Macho Nacho has been working on his own Switch (Pro) home console prototype?

Double the stock clock speeds at the same hybrid temps? Leading to a smooth 60fps? Interesting this is!

Even at max overclocks for everything (CPU, GPU, RAM) the system in the portable form factor still only gets up to a bit over 60 degrees, which is definitely not bad (only 35% activation on the fan too). Laptops go well over that.

Which just reaffirms the fact that I feel like the OLED model was supposed to be a Pro model but they backed away to give the Switch 2 more of a difference from the current models. 

Tears of the Kingdom runs at around 60 fps which is a big improvement. 

60 degrees on your hands isn't exactly comfortable though, not to mention noise, or the negative impact to battery life.

I'd guess the same thing. OLED is a premium screen type, so it totally fits the bill for a Pro system. Kinda funny that Nin backed away from their Pro, and possibly due to things like lack of future performance gap and pricing, yet SNY drops their PS5 kinda Pro, for $700. LOL.

Ya, with the worthy performance bump a home console like Macho's prototype could offer, I really hope Nin goes for it and adds an SKU like this for Switch 2. The amount of effort it would take them is so minimal it's almost a no brainer.



PS1   - ! - We must build a console that can alert our enemies.

PS2  - @- We must build a console that offers online living room gaming.

PS3   - #- We must build a console that’s powerful, social, costs and does everything.

PS4   - $- We must build a console that’s affordable, charges for services, and pumps out exclusives.

PRO  -%-We must build a console that's VR ready, checkerboard upscales, and sells but a fraction of the money printer.

PS5   - ^ -We must build a console that’s a generational cross product, with RT lighting, and price hiking.

PRO  -&- We must build a console that Super Res upscales and continues the cost increases.

If you're going to just play the same games as the portable device it would coexist with, then a console that's power-competitive with PS/Xbox is overkill. You may as well just make a hybrid at that point, as it's a more efficient and cost-effective solution to the same problem.



curl-6 said:

If you're going to just play the same games as the portable device it would coexist with, then a console that's power-competitive with PS/Xbox is overkill. You may as well just make a hybrid at that point, as it's a more efficient and cost-effective solution to the same problem.

From Nin's point of view maybe, if they don't care about 3rd party all that much.

If they did want to expand the ecosystem, at the very least, a Switch 2 home console SKU that's the same performance as the hybrid, for much cheaper, would totally make sense.

Pushing the performance of that home console to the max, would probably lead Nin to charge more, which might lead to it only being slightly cheaper than the hybrid, or same price. This may lead to less growth, while also splitting the hybrid user base, since some will get the home console instead.

If Nin was ever going to try and put out something even semi competitive with PS5 or XBSX, they would need to make sure they had most 3rd parties on board, otherwise its sales would make Wii U look good.



PS1   - ! - We must build a console that can alert our enemies.

PS2  - @- We must build a console that offers online living room gaming.

PS3   - #- We must build a console that’s powerful, social, costs and does everything.

PS4   - $- We must build a console that’s affordable, charges for services, and pumps out exclusives.

PRO  -%-We must build a console that's VR ready, checkerboard upscales, and sells but a fraction of the money printer.

PS5   - ^ -We must build a console that’s a generational cross product, with RT lighting, and price hiking.

PRO  -&- We must build a console that Super Res upscales and continues the cost increases.

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EricHiggin said:
curl-6 said:

If you're going to just play the same games as the portable device it would coexist with, then a console that's power-competitive with PS/Xbox is overkill. You may as well just make a hybrid at that point, as it's a more efficient and cost-effective solution to the same problem.

From Nin's point of view maybe, if they don't care about 3rd party all that much.

If they did want to expand the ecosystem, at the very least, a Switch 2 home console SKU that's the same performance as the hybrid, for much cheaper, would totally make sense.

Pushing the performance of that home console to the max, would probably lead Nin to charge more, which might lead to it only being slightly cheaper than the hybrid, or same price. This may lead to less growth, while also splitting the hybrid user base, since some will get the home console instead.

If Nin was ever going to try and put out something even semi competitive with PS5 or XBSX, they would need to make sure they had most 3rd parties on board, otherwise its sales would make Wii U look good.

Third party games would have to be able to run on the portable SKU though, otherwise you're splitting your userbase, and if you do you drastically reduce the addressable audience which makes it less likely third parties would bother porting to your console. So again all that extra power is kinda pointless.



curl-6 said:
EricHiggin said:

From Nin's point of view maybe, if they don't care about 3rd party all that much.

If they did want to expand the ecosystem, at the very least, a Switch 2 home console SKU that's the same performance as the hybrid, for much cheaper, would totally make sense.

Pushing the performance of that home console to the max, would probably lead Nin to charge more, which might lead to it only being slightly cheaper than the hybrid, or same price. This may lead to less growth, while also splitting the hybrid user base, since some will get the home console instead.

If Nin was ever going to try and put out something even semi competitive with PS5 or XBSX, they would need to make sure they had most 3rd parties on board, otherwise its sales would make Wii U look good.

Third party games would have to be able to run on the portable SKU though, otherwise you're splitting your userbase, and if you do you drastically reduce the addressable audience which makes it less likely third parties would bother porting to your console. So again all that extra power is kinda pointless.

Can't really argue with that. I don't see Nin allowing third party games only on the high end console, and third parties, who aren't thrilled about XBSS, likely wouldn't bother to make games for Switch 2 then. Even if third parties were allowed to launch only on Switch 2 Home, most would probably pass because the userbase wouldn't be large enough, especially compared to the much larger Hybrid and Lite userbase.

That just strengthens my thoughts about Nin doing some type of console, which would hafta mean pretty much the same Hybrid internal hardware, either bone stock or stock but maxed out, at a price cheaper than the Hybrid. That or no home console at all.



PS1   - ! - We must build a console that can alert our enemies.

PS2  - @- We must build a console that offers online living room gaming.

PS3   - #- We must build a console that’s powerful, social, costs and does everything.

PS4   - $- We must build a console that’s affordable, charges for services, and pumps out exclusives.

PRO  -%-We must build a console that's VR ready, checkerboard upscales, and sells but a fraction of the money printer.

PS5   - ^ -We must build a console that’s a generational cross product, with RT lighting, and price hiking.

PRO  -&- We must build a console that Super Res upscales and continues the cost increases.

Although I don't think Nintendo should go this route now but later instead, im not understanding why we assume a more powerful home console next to a handheld console both with Nintendo's full support couldn't work out. The main issues in the past were due to Nintendo not supporting them equally. Pokemon and Animal Crossing being exclusive to the handheld line greatly handicapped Nintendo's home consoles. Nintendo never really gave them equal support so this idea that this theoretical home console wouldn't sell is simply unproven. The home console would have a higher price tag, Nintendo's full backing, and far greater 3rd party support (not all of it but plenty). Even if a handheld were to release next to it, it would have less power meaning less 3rd party support but also a smaller price tag along with still having Nintendo's full support and smaller 3rd party support. Also yes Nintendo should allow 3rd parties to pick and choose what they want to support, it would help justify the home console's higher price tag and Nintendo shouldn't turn away support. Let 3rd parties decide. Nintendo is the same company that let GBC get exclusives despite being a revision and DSi and New 3DS had some exclusives small yes but Nintendo clearly isn't that against it. Regardless 3rd parties should decide anyway.

This reminds me of the assumptions here before talking about Switch Lite will become the highest selling sku because Nintendo fans only care about portability, Japan only cares about portability, and it's cheap. That all backfired because it was based on assumptions. Nintendo fans care about TV play and graphics. Nintendo games aren't offered at higher settings on more powerful hardware, that doesn't mean we don't care about graphics just because we still buy the games. We are still fans of the franchises and want to play the games. We have games that are similar to Nintendos with better graphics like Palworld going viral. Nintendo games are certainly beloved and wouldn't hurt from better graphics.

This scenario is probably the only way ever to sell more hardware in the future because one system/platform will always have a disadvantage against two systems/platforms being sold. Remember Switch isn't coming close to Wii and DS combined. Yes two platforms sell less individually but these two platforms would share Nintendo's full support and alot of the 3rd party support (AA and indie support).

Last edited by Phenomajp13 - on 03 December 2024

EricHiggin said:
curl-6 said:

Third party games would have to be able to run on the portable SKU though, otherwise you're splitting your userbase, and if you do you drastically reduce the addressable audience which makes it less likely third parties would bother porting to your console. So again all that extra power is kinda pointless.

Can't really argue with that. I don't see Nin allowing third party games only on the high end console, and third parties, who aren't thrilled about XBSS, likely wouldn't bother to make games for Switch 2 then. Even if third parties were allowed to launch only on Switch 2 Home, most would probably pass because the userbase wouldn't be large enough, especially compared to the much larger Hybrid and Lite userbase.

That just strengthens my thoughts about Nin doing some type of console, which would hafta mean pretty much the same Hybrid internal hardware, either bone stock or stock but maxed out, at a price cheaper than the Hybrid. That or no home console at all.

Difference is, whoever intends to port to Switch 2 has, more or less, already made up their mind about it, seeing how successful Switch was. So Switch 2 Home, as a stronger out of two, would be from their point of view another tweak to base Switch 2 port that actually gives them more freedom, not the other way around as in case with XSX and XSS.

That said, I don't see Nintendo doing it out of the gate - maybe down the line, in few years after Switch 2 launch.



A Switch/Switch 2 Home that could sell for a lower price since it wouldn't need a screen or battery would actually make a lot of sense in my opinion, but for whatever reason Nintendo doesn't seem to think so. Can't say I understand their logic there, but hey, I'm just a random shmuck on an internet forum.