I want Nintendo home console - with wireless VR headset.
Would you rather have the Switch or a powerful conventional Nintendo Home Console that competes with PS & Xbox? | |||
| Have a powerful conventio... | 14 | 22.95% | |
| Have the Switch as we know it today | 47 | 77.05% | |
| Total: | 61 | ||
I want Nintendo home console - with wireless VR headset.
I also want a Nintendo home console (next to Switch 2), powerful enough to power a VR headset. Ninty can do it wireless like they did the WiiU gamepad.
A 1080p headset is fine, PSVR1 was good enough for immersion. That way the console can be cheap, the games can run on Switch 2 in 1080p as well as Switch Home. The Switch Home just having a bit of extra grunt to render the games twice at 60fps for a 960x1080 per eye headset. Or at 1440p upscaled to 4K on your TV.
This way headset should be possible for $249, Switch Home for $349 as well as the Switch 2.
(I doubt Nintendo can hit $299 again, $299 in 2017 is $370 today :/)
| Pemalite said: I don't care about portability. |
That's entirely Game Freak and the Pokemon Company's fault. It had nothing to do with the Switch. In fact, if they tried to develop that game within the time constraints they had, on more powerful hardware equivalent to PS4/XOne, it would have turned out so much worse.
And unless they change their approach, that is precisely the direction that Pokemon is headed.
Current Thread
Switch 1 '25 vs DS '11, 3DS '17, and Wii '12
Older Threads:
PlayStation/Xbox/Switch: 2022 Edition
PlayStation/Xbox/Switch Hardware Battle: 2021 Edition!
PlayStation 4/Xbox One/Nintendo Switch: 2019 vs. 2020
PlayStation 4/Xbox One/Nintendo Switch: 2018 vs. 2019
PlayStation 4/Xbox One/Nintendo Switch: 2017 vs. 2018
PlayStation 4: 2015 vs. 2016 vs. 2017
I'd rather have the Switch as is because my job will sometimes take me out on the road or away from home for extended periods of time. As a result, I don't have nearly as many opportunities for gaming/me time as I would like. So the portability factor and being able to play some of my favorite games of all time wherever and whenever I please is VERY convenient and appealing to me. Especially during those stretches where I get some down time while I'm on the road or have a break on the job and I can get 30-60-90 minutes to myself.
And from a business/sales sense, if the Switch were a traditional home console, I'm really unsure if it would have been successful. It CERTAINLY wouldn't be in the position it is now where it has a legitimate chance of catching the PS2 and becoming the best-selling system of all time.
Current Thread
Switch 1 '25 vs DS '11, 3DS '17, and Wii '12
Older Threads:
PlayStation/Xbox/Switch: 2022 Edition
PlayStation/Xbox/Switch Hardware Battle: 2021 Edition!
PlayStation 4/Xbox One/Nintendo Switch: 2019 vs. 2020
PlayStation 4/Xbox One/Nintendo Switch: 2018 vs. 2019
PlayStation 4/Xbox One/Nintendo Switch: 2017 vs. 2018
PlayStation 4: 2015 vs. 2016 vs. 2017
Same as PS5 and Xbox Series X? No thanks.
I'm glad the Switch is a hybrid because I can play it when I am not at home.
The only thing I hope they do is, the hardware's quality being a bit better. The shell of the body feels so cheap, the power button on both the OG and OLED model , I dont like. I also hope they figure out how to implement a option to turn off the Switch through the UI...since every other system has been able to do that for generations lol. So stupid I have to press and hold the power button just to turn it off.



vidyaguy said:
Nah that is entirely Gamefreaks fault. BOTW, Mario odyssey and plenty of other games come in at a respectable frame-rate and without the bugs that Pokemon Vs had. |
I don't disagree that it is Gamefreaks fault.
But an overclocked Switch is a game changer for many games on Switch.
| curl-6 said: Making two separate systems, one home console and one portable, just wasn't viable any more, even with Wii U and 3DS they weren't able to produce enough software for both. A powerful new console and a next gen portable would've been even worse, and there's no way they'd give up their portable line and go all in on a home console alone when historically their portables have always sold more. Unifying their product lines, as they did with Switch, was really the only viable path forwards. |
Microsoft doesn't seem to have many issues... Building for Series X and Series S as well as supporting the Xbox One and One X still.
You can build one game for multiple platforms and scale assets up and down, game engines are dynamic, the issue Nintendo had was their Handhelds were typically a generation behind their home consoles from a hardware feature set perspective.
That issue disappeared when they adopted off the shelf components from nVidia. - Tegra X1 has the same feature set (DX11 class) as the Xbox One and Playstation 4 and even in a few aspects can exceed those.
The rest is just scaling visuals to match the performance.
The end goal is to purchase a single game and use it across multiple devices.
| PAOerfulone said: That's entirely Game Freak and the Pokemon Company's fault. It had nothing to do with the Switch. In fact, if they tried to develop that game within the time constraints they had, on more powerful hardware equivalent to PS4/XOne, it would have turned out so much worse. And unless they change their approach, that is precisely the direction that Pokemon is headed. |
That's a baseless assertion, that never happened.

www.youtube.com/@Pemalite
Pemalite said:
Microsoft doesn't seem to have many issues... Building for Series X and Series S as well as supporting the Xbox One and One X still. |
Series S/X is a different situation though as both are home consoles.
The power gap would be considerably bigger between a powerful home console and a handheld device, and since everything would have to run on the weaker handheld, there's really no point in making the console powerful in the first place, just give it enough juice to run the portable version at a higher resolution and you're done, which is what the Switch already does in docked mode.


| curl-6 said: Series S/X is a different situation though as both are home consoles. The power gap would be considerably bigger between a powerful home console and a handheld device, and since everything would have to run on the weaker handheld, there's really no point in making the console powerful in the first place, just give it enough juice to run the portable version at a higher resolution and you're done, which is what the Switch already does in docked mode. |
Doesn't matter if they are both home consoles, the internals is what matters... Hence my point.
If the mobile hardware is feature-set equivalent to a home console, then supporting two platforms concurrently is rather easy.
Same game, multiple platforms.
And I disagree about the hardware performance divide... The Xbox Series X/S demonstrably demonstrates this really well with many games being more just a difference in resolution, but also differences in texture quality, geometry complexity, ray tracing complexity, shadow quality, draw distances and more.
It's the same game, but they have scaled across different hardware.
There is literally zero need to exclusively develop a game for mobile and another for home console anymore, mobile hardware is feature set equivalent to fixed hardware these days.

www.youtube.com/@Pemalite
Pemalite said:
Doesn't matter if they are both home consoles, the internals is what matters... Hence my point. |
The scenario the OP put forth though posits a "powerful" home console; if you're going to make the same games across two platforms anyway, then there is zero reason to make a separate powerful home console because a hybrid already solves the same problem more efficiently.
... What I want is the following. |
yup exactly.
Literally all they need to do (in addition to continuing to pump out tons of amazing games) to have another wildly successful system that everyone is gonna love just like the Switch.
Don't even need a dock chipset though, and in discussions on here in previous years people suggested that wouldn't really be possible anyway because bandwidth between system and dock would be too slow, but I don't know nothing about that. Just handheld performance around PS4/XB1 or slightly better and a Switch-like dock that allows the system to run a faster/hotter to pump the performance up near PS4 Pro levels.
I really hope they haven't even tried to add any sort of new innovation to the system as they typically do. Maybe Switch 3 will need some innovation, but with Switch 2 just give us a straight up successor with better online infrastructure + UX, add GC to NSO Expansion Pack, and add a Home model to the family, and no joycon drift.