Pemalite said:curl-6 said:
Making two separate systems, one home console and one portable, just wasn't viable any more, even with Wii U and 3DS they weren't able to produce enough software for both. A powerful new console and a next gen portable would've been even worse, and there's no way they'd give up their portable line and go all in on a home console alone when historically their portables have always sold more. Unifying their product lines, as they did with Switch, was really the only viable path forwards. |
Microsoft doesn't seem to have many issues... Building for Series X and Series S as well as supporting the Xbox One and One X still.
You can build one game for multiple platforms and scale assets up and down, game engines are dynamic, the issue Nintendo had was their Handhelds were typically a generation behind their home consoles from a hardware feature set perspective. That issue disappeared when they adopted off the shelf components from nVidia. - Tegra X1 has the same feature set (DX11 class) as the Xbox One and Playstation 4 and even in a few aspects can exceed those.
The rest is just scaling visuals to match the performance.
The end goal is to purchase a single game and use it across multiple devices. |
Series S/X is a different situation though as both are home consoles.
The power gap would be considerably bigger between a powerful home console and a handheld device, and since everything would have to run on the weaker handheld, there's really no point in making the console powerful in the first place, just give it enough juice to run the portable version at a higher resolution and you're done, which is what the Switch already does in docked mode.