| curl-6 said: Series S/X is a different situation though as both are home consoles. The power gap would be considerably bigger between a powerful home console and a handheld device, and since everything would have to run on the weaker handheld, there's really no point in making the console powerful in the first place, just give it enough juice to run the portable version at a higher resolution and you're done, which is what the Switch already does in docked mode. |
Doesn't matter if they are both home consoles, the internals is what matters... Hence my point.
If the mobile hardware is feature-set equivalent to a home console, then supporting two platforms concurrently is rather easy.
Same game, multiple platforms.
And I disagree about the hardware performance divide... The Xbox Series X/S demonstrably demonstrates this really well with many games being more just a difference in resolution, but also differences in texture quality, geometry complexity, ray tracing complexity, shadow quality, draw distances and more.
It's the same game, but they have scaled across different hardware.
There is literally zero need to exclusively develop a game for mobile and another for home console anymore, mobile hardware is feature set equivalent to fixed hardware these days.

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