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Forums - Gaming Discussion - What games are you playing right now? Anything you'd recommend?

 

9th gen will fully get going in...

2024 0 0%
 
2025 8 25.81%
 
2026 6 19.35%
 
2027 3 9.68%
 
2028 4 12.90%
 
2029 0 0%
 
2030 0 0%
 
It will never gain the mo... 10 32.26%
 
Total:31
Mr.GameCrazy said:
LegitHyperbole said:

Nice. Rebirth is a fantastic game. D9 the Jak and Daxter games have trophy support?

They do!

Sweet, I've always wanted to play one of them. Not sure which though, def only one title though, I wouldn't have the patience for the trilogy. 



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Took a chance on KARMA The Dark world. If you are into walking sims or adventure games, especially horror themed ones 9r even just horror at all this is a fantastic one, Up there with SOMA and I'm barely 2 hours in. Phenomenal graphics, story, Sound design (I recommend headphones as does the game), mystery, themes and unsettling vibes are hitting very strongly. I played NoBody Wants to die a few weeks back and this already is far better, I can even see it topping SOMA if the story remains solid to the end. Highly recommended. I hope it remains this way all the way through.

Only downside is walking is very slow, R2 is the interact button on PS5 and cutscenes are unskipable which will make a second playthorugh for the platinum annoying. It's also extremely dark, knock HDR off in the PS4 ssettings and up the brightness to max, it's still not great but better. 

Last edited by LegitHyperbole - on 01 April 2025

I had to buy Khazan, the demo is just too good. This has the mark of combat of a 10/10 game even if everything else ends up being mediocre around it. Once you make piece that the stanima and posture system tied to the same meter is dog shit and find the slower defensive pace of the game, it's phenomenal. I suppose Stellar Blade is enough for aggressive play and maybe it's nice to bring that pace back down closer to Souls than Sekiro, still Hesitation is defeat in this game and I love it. Leagues ahead of Lies of P, Wu Long, Black Myth or Ronin and possibly even better than Nioh 2, I'm unsure on that last part until I settle into it for a few hours.



I take back what I said about Unicorn Overlord being mindless strategy, there are missions where you actually have to put a good amount of thought into you set up and during the battle or you'll get stomped hard. I'm not sure if I like this, I was having more fun having some freedom in building units even if they were designed without synergy in mind. I loved having a full griffin unit for infantry and speed of traversal and a full archer unit for defeating flying units but now I have to mix them up and have tanks, Swell swords, healers and witches to buff depending on the situation and it's taken away a bit of the fun, restricting what I can put into battle and no way to grind EXP for these units I haven't put into battle becomes an annoying little issue.

Last edited by LegitHyperbole - 6 days ago

LegitHyperbole said:

I take back what I said about Unicorn Overlord being mindless strategy, there are missions where you actually have to put a good amount of thought into you set up and during the battle or you'll get stomped hard. I'm not sure if I like this, I was having more fun having some freedom in building units even if they were designed without synergy in mind. I loved having a full griffin unit for infantry and speed of traversal and a full archer unit for defeating flying units but now I have to mix them up and have tanks, Swell swords, healers and witches to buff depending on the situation and it's taken away a bit of the fun, restricting what I can put into battle and no way to grind EXP for these units I haven't put into battle becomes an annoying little issue.

Full flying unit is generally a waste. If you want speed full cavalry unit can flash around a map with less fatal weakness than fliers. So it's worth keeping at least one full cav unit.

Every other unit should eventually end up mixing based on synergy. Griffins it's good to have 3 up front, make sure they all have the high priority items to strike first so they can clear out enemies quickly. Then put either some archers or healers in the back to support them.

I didn't generally have many archers on any unity. You never really needed more than two because they specialise in multi-strike attacks that can take out either fliers or other squishies with ease.

Experimenting is the best part of the game for my mind. Don't get too frustrated if something doesn't work, just try something else. You'll find combinations that work.

The only part of the game that was straight up anti-fun are shamans.



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I recently played Fuga Melodies of steel and I definitely recommend it. It's a quirky kind of game which has children fighting in a steampunk animal world version of WWII which is something I didn't know I would want, but there it is. It's a turn based mech combat game which is also something I didn't know I would want, but there it is.

A great thing about this game is that it really respects your time. It is very streamlined where battling is 90% of the game, but I kind of liked that. Probably done for budget concerns, but it was refreshing to have a quick little experience that I could play on the train and not have to waste my limited playtime on any filler.

On the other end of the spectrum I am playing Xenoblade Chronicles which is bloated as hell, but I'm also enjoying that for when I have the chance to have longer play sessions and really get lost in a game.



Shaunodon said:
LegitHyperbole said:

I take back what I said about Unicorn Overlord being mindless strategy, there are missions where you actually have to put a good amount of thought into you set up and during the battle or you'll get stomped hard. I'm not sure if I like this, I was having more fun having some freedom in building units even if they were designed without synergy in mind. I loved having a full griffin unit for infantry and speed of traversal and a full archer unit for defeating flying units but now I have to mix them up and have tanks, Swell swords, healers and witches to buff depending on the situation and it's taken away a bit of the fun, restricting what I can put into battle and no way to grind EXP for these units I haven't put into battle becomes an annoying little issue.

Full flying unit is generally a waste. If you want speed full cavalry unit can flash around a map with less fatal weakness than fliers. So it's worth keeping at least one full cav unit.

Every other unit should eventually end up mixing based on synergy. Griffins it's good to have 3 up front, make sure they all have the high priority items to strike first so they can clear out enemies quickly. Then put either some archers or healers in the back to support them.

I didn't generally have many archers on any unity. You never really needed more than two because they specialise in multi-strike attacks that can take out either fliers or other squishies with ease.

Experimenting is the best part of the game for my mind. Don't get too frustrated if something doesn't work, just try something else. You'll find combinations that work.

The only part of the game that was straight up anti-fun are shamans.

Indeed. I spent my last session experimenting and mostly getting decimated but it was fun finding a really strong unit that seems to do well in all situation with a witch, archer, calvery and sellsword. I made the mistake of putting all the best character into Alains unit when they should be leading units. I'll try a 4 man cavalry unit headed by Josef, cheers. 

I think I might have fucked up my characters priorities and have no idea what their defaults were since I took a break, that's what's giving me a but of a headache, no matter what I do I can't get many of them to stop buffing themselves and over healing even when I up the priority of mother attacks. 

The thing about full griffin when they work is they can just wipe out multiple enemies in one attack esspecially cavalry, just getting them to stay alive is the hard part. It was so fun while it lasted. 



JWeinCom said:

I recently played Fuga Melodies of steel and I definitely recommend it. It's a quirky kind of game which has children fighting in a steampunk animal world version of WWII which is something I didn't know I would want, but there it is. It's a turn based mech combat game which is also something I didn't know I would want, but there it is.

A great thing about this game is that it really respects your time. It is very streamlined where battling is 90% of the game, but I kind of liked that. Probably done for budget concerns, but it was refreshing to have a quick little experience that I could play on the train and not have to waste my limited playtime on any filler.

On the other end of the spectrum I am playing Xenoblade Chronicles which is bloated as hell, but I'm also enjoying that for when I have the chance to have longer play sessions and really get lost in a game.

Sush, they're are some people on here who'll take them as fighting words, disrespecting Xenoblade like that. 👀 



Didnt get to play as much this past week, been busy especially in the weekend



I have been playing Age of Mythology: Retold. Almost got to 1300 elo, but the matchmaking can be quite poor and annoying at times. For example the game gives you 900, 900, 1200, 1200 and the enemy team is 1200, 1200, 1200, 1200. Well as the 1200 guy you still lose a normal amount of elo despite having two 900 elo teammates losing the game for you. Another example, you are 1200 and have a teammate who is 1200 and your opponents are 2 1600 players. Well they are 1600 in 1v1 but 1300 in team games. So while we clearly get outclassed, we still lose a normal amount of elo.

Played more League of Legends. Got back to Gold League. The meta sucks, but we still brute force our way through despite playing objectively bad champions. We might be able to push to Platinum League with enough games.

Played more Hearts of Iron IV. Recently I feel the Allies have gotten much stronger, so I never want to play as Allies unless I want to chill. So in doing so, I have to pick a neutral nation to boost the Axis or the Comintern. I kept failing no matter which nation I chose, because they are only minor nations left outside of the 3 big factions. But still I eventually went with Spain, which has to deal with the annoying civil war first. But clearing that up in a year, means you can get to major level power, especially if you absorb Portugal. After that building navy to deal with the Allies and then joining the war and carrying the faction through Russia can lead to victory.