I take back what I said about Unicorn Overlord being mindless strategy, there are missions where you actually have to put a good amount of thought into you set up and during the battle or you'll get stomped hard. I'm not sure if I like this, I was having more fun having some freedom in building units even if they were designed without synergy in mind. I loved having a full griffin unit for infantry and speed of traversal and a full archer unit for defeating flying units but now I have to mix them up and have tanks, Swell swords, healers and witches to buff depending on the situation and it's taken away a bit of the fun, restricting what I can put into battle and no way to grind EXP for these units I haven't put into battle becomes an annoying little issue.
Last edited by LegitHyperbole - on 05 April 2025






