LegitHyperbole said: First off, they simply got too ambitious with with what they were doing and ya can't really blame them for the hardware being so behind what they were attempting to do, the fact that it was playable from start to finish on ps4 at all was a miracle and the stats show more than the average count finished it, so people at least loved the campaign and yeah but you get the free PS5 upgrade. I know they can't fix PS4 but they solved it for costumers at least. I'm willing to forgive them anyway, especially since the final product is this good. Like I can't explain to you how good this is now and I hear Pahntom Liberty is even better. I can't say yet cause I'm barely into it in this version but it looks like a 10 if not a masterpiece and I'd have rated the ps4 version, game overall all a 4 and a bit line campaign run at 6. If we don't forgive these companies then noone will have incentive to even attempt a No mans Sky like fix. Think about Athem, bare bones game that could easily have been brought back in and made better or repurposed into a single player game cause the mechanics and vore of it were super solid. Same with ME Andromeda and many other games, we are in the digital age, this isn't like games go Gold and that's it, even the most polished games provide fixes and updates after release and it's the broken ones that are abandoned, forgiving and taking the win of a fixed game means more will be fixed in the future and there will always be and has always been broken or really shit products right back to the first generation, they could never fix or upgrade them back then like E.T for example but they can now. Hell, the Witcher 3 needed much fixing at launch, not as bad as Cyberpunk but it took to months to get that game fixed and years to perfect it along side releasing the DLCs and that game was a 10 even in launch state with the technical issues, damn, you could barely use the map on ps4 cause it was so jittery, while sections of the game (which were tough areas) that the FPS was so bad it would get you killed constantly but it was fully complete and no one really or demanded fixes nor complained and yet they fixed it anyway. Yes, you could argue it would have the lean on and take advantage of this to release EA titles but I don't see that happening cause they would be doing this for free and everyone wants the best reception at launch with lots of sales and word of mouth buzz. You're playing Path Of Excile 2 now, you paid for essentially the same thing, many paid for Divinity OS 1 & 2 in EA, at least Cyberpunk was completely playable at launch and was such a good game that despite the technical issues many saw it through to the end and it had a high completion rate on PS4 for that size of game, above the average of 30%. You also have thousands of hours in GT sport which launched without a career mode only to be added in later, I don't see the difference. To have it fixed for free when they didn't need to do it is something that should be applauded. It could easily have been abandoned lile so many EA games or Live service failures, hell we live in a time when the game you bought can be removed from you six months down the line. Cyberpunk being fixed is a good thing. And honestly man, this shit was and still is so fucking cool, it just back at release it was a rough diamond, now it's a really polished diamond and the added in some gold on the side in new content and QoL. You're missing out on something spectacular and really special. There really is no other game that feels this "Next gen", not yet anyway. I'd be surprised if GTA manages some of the stuff that they have achieved here especially with the details in animations and how you interact with NPCs. |
No Man's Sky worked perfectly fine at release. It's not comparable to how CDPR handled their shit. The hype got away on NMS and the only real broken 'promise' was the multiplayer aspect. CDPR not only fanned on the hype, the made far more undeliverable promises and should know better as a big studio. They didn't learn anything from TW3 release, only how to get away with releasing broken promises.
I played NMS at release, it was great. I put at least 40 hours into it following the story lines. It worked at release, it did all it said it would apart from multiplayer.
I forgave CDPR for the state TW2 was released in. They removed the DRM and gave everyone the pre-order stuff to save face since it wasn't working, like my pre-order keys did not work.
I forgive CDPR for the state TW3 was released in with crunch. (Glitches, bugs, broken quests, ran terrible on PS3 in cities, NPCs showing up 30 seconds later, buildings not rendered)
Then they promised to do better, no more crunch for CP2077. 3 strikes and you're out. If we keep accepting / forgiving these companies they are never going to change. It will be the same for TW4 again.
Nope, I won't touch CP2077 nor Acti/Blizzard games. Toxic workplaces are out.