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Forums - Sony Discussion - Is the PS5 PRO an utterly useless device at launch? Reviews are out now.

 

PS5 PRO

Worth the money 24 34.78%
 
Waste of money 45 65.22%
 
Total:69

It's all transferred and I installed some more games. Disc drive works great, quiet drive. (Returnal finally has a home!) Still got a bit over 1TB free, better.
It's not 2 TB btw 1.86 TB drive. 2 billion bytes.

It didn't transfer the PSVR2 settings so had to do the whole setup again, step by step. But that also works and maybe placebo effect (or from recalibrating the thing) but Puzzling Places does seem sharper. I played that while downloading Metro Awakening which I'll be playing later tonight :)

Now to find so ps5 pro enhanced games and put the pro on the good tv. I had it connected to a 17 year old 1080p TV for installing stuff, so no clue yet if anything looks better on TV :p

Anyway it's very quiet compared to the launch model, looks nicer too, not so bulky.



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If it was a $100 cheaper, it may be worth buying , if you don't already own a ps5. I don't think the differences is worth that jump in price. We've only had 1 or 2 major exclusives that weren't made with ps4 in mind. Original ps5 is probably maxing at 50% of what it's capable of.



SvennoJ said:

It's not 2 TB btw 1.86 TB drive. 2 billion bytes.

2 billion bytes IS a 2 TB drive / 2000 GB dive... a.k.a. 1.819 TiB drive or 1863 GiB drive.



Conina said:
SvennoJ said:

It's not 2 TB btw 1.86 TB drive. 2 billion bytes.

2 billion bytes IS a 2 TB drive / 2000 GB dive... a.k.a. 1.819 TiB drive or 1863 GiB drive.

And does that count the OS? Or is there a smaller number for the OS and this BS "other" partition that takes space without explaining what is taking the space...



SvennoJ said:

It's all transferred and I installed some more games. Disc drive works great, quiet drive. (Returnal finally has a home!) Still got a bit over 1TB free, better.
It's not 2 TB btw 1.86 TB drive. 2 billion bytes.

It didn't transfer the PSVR2 settings so had to do the whole setup again, step by step. But that also works and maybe placebo effect (or from recalibrating the thing) but Puzzling Places does seem sharper. I played that while downloading Metro Awakening which I'll be playing later tonight :)

Now to find so ps5 pro enhanced games and put the pro on the good tv. I had it connected to a 17 year old 1080p TV for installing stuff, so no clue yet if anything looks better on TV :p

Anyway it's very quiet compared to the launch model, looks nicer too, not so bulky.

Did you manage to get the thing up and running last night? Ya'd think they'd put an ethernet cable in the box and have data transfer easy and quick. 

BTW, What size is your good TV and what distance are ya dealing with? 



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KratosLives said:

If it was a $100 cheaper, it may be worth buying , if you don't already own a ps5. I don't think the differences is worth that jump in price. We've only had 1 or 2 major exclusives that weren't made with ps4 in mind. Original ps5 is probably maxing at 50% of what it's capable of.

I'm of the two minds now that 100 cheaper for this SKU or 100 more expensive with an upgraded CPU. I'm not sure which would be better value but I'm leaning towards the latter. Since they're going for the real hardcore enthusiast why not go the extra mile for them and have the lack lash and PR hit actually be worth it. 



Conina said:
SvennoJ said:

It's not 2 TB btw 1.86 TB drive. 2 billion bytes.

2 billion bytes IS a 2 TB drive / 2000 GB dive... a.k.a. 1.819 TiB drive or 1863 GiB drive.

I'm a programmer, TerraBytes are measured in base 2, a byte is 8 bits, a kilobyte is 1024 bytes 2 to the 10th power.

But at some point marketing switched it to base 10. The PS5 reports it as 1.89 TB... (I see I had my 6 and 9 mixed up)

so is that 1,890,000,000 bytes or 2,029,372,047 bytes.

Difference of 132.9 MiB, not that big anyway. Just a long standing pet peeve, base 10 doesn't belong in computing :p



I played Metro Awakening last night. Nice atmospheric game, yet deeply routed in gen 7 rendering techniques: lighting, (character) detail and texture wise. Not surprising as it's a standalone title made with Quest in mind, yet HDR is sorely missed. Which begs the question why is it only running at 60 fps using reprojection. Pro aside, the PS5 should easily be able to run this at 90 fps without visible LOD changes. (Another thing that's breaking immersion)

In the end hardware doesn't matter if the software isn't making use of it. This could have run on PSVR1 just as well.

I'll try CyubeVR next (which has a PSVR2 patch)



SvennoJ said:
Conina said:

2 billion bytes IS a 2 TB drive / 2000 GB dive... a.k.a. 1.819 TiB drive or 1863 GiB drive.

I'm a programmer, TerraBytes are measured in base 2, a byte is 8 bits, a kilobyte is 1024 bytes 2 to the 10th power.

But at some point marketing switched it to base 10. The PS5 reports it as 1.89 TB... (I see I had my 6 and 9 mixed up)

so is that 1,890,000,000 bytes or 2,029,372,047 bytes.

Difference of 132.9 MiB, not that big anyway. Just a long standing pet peeve, base 10 doesn't belong in computing :p



I played Metro Awakening last night. Nice atmospheric game, yet deeply routed in gen 7 rendering techniques: lighting, (character) detail and texture wise. Not surprising as it's a standalone title made with Quest in mind, yet HDR is sorely missed. Which begs the question why is it only running at 60 fps using reprojection. Pro aside, the PS5 should easily be able to run this at 90 fps without visible LOD changes. (Another thing that's breaking immersion)

In the end hardware doesn't matter if the software isn't making use of it. This could have run on PSVR1 just as well.

I'll try CyubeVR next (which has a PSVR2 patch)

Woah, there are PSVR 2 game running at 60fps. Eek, I'd need a bucket ready for the vomit and a shower after every session for the sweats. 



LegitHyperbole said:

Woah, there are PSVR 2 game running at 60fps. Eek, I'd need a bucket ready for the vomit and a shower after every session for the sweats. 

Lol don't try PCVR in that case ;)

The game is running at 60 fps, the headset runs at 120 fps. Head movements are at 120hz, but you notice it with smooth (stick) turning vs turning your head.

Most games use 60 to 120 reprojection, GT7 included! And I doubt the pro will change that with the tiny CPU boost. Less anti aliasing is what you can expect for PSVR2, higher resolution rendering, less pop up, longer draw distance. That is, if devs release a patch. Not many titles around with dynamic resolution but there are some that switch between 60 and 120 fps. Maybe those stick to 120 more on the pro.

So far the main benefit for PSVR2 is, you get another USB-C port on the pro on the front. Not worth the price at all, but no need to reach behind the console anymore to charge a dualsense controller while having PSVR2 plugged in.



If I only would use the PS5 to play games and did not already have one I would buy the PS5 pro. The price is not worth the upgrade and I have something against the disc drive being an add on. Performance mode on base PS5 look good enough for me.