SvennoJ said:
Conina said:
2 billion bytes IS a 2 TB drive / 2000 GB dive... a.k.a. 1.819 TiB drive or 1863 GiB drive. |
I'm a programmer, TerraBytes are measured in base 2, a byte is 8 bits, a kilobyte is 1024 bytes 2 to the 10th power.
But at some point marketing switched it to base 10. The PS5 reports it as 1.89 TB... (I see I had my 6 and 9 mixed up)
so is that 1,890,000,000 bytes or 2,029,372,047 bytes.
Difference of 132.9 MiB, not that big anyway. Just a long standing pet peeve, base 10 doesn't belong in computing :p
I played Metro Awakening last night. Nice atmospheric game, yet deeply routed in gen 7 rendering techniques: lighting, (character) detail and texture wise. Not surprising as it's a standalone title made with Quest in mind, yet HDR is sorely missed. Which begs the question why is it only running at 60 fps using reprojection. Pro aside, the PS5 should easily be able to run this at 90 fps without visible LOD changes. (Another thing that's breaking immersion)
In the end hardware doesn't matter if the software isn't making use of it. This could have run on PSVR1 just as well.
I'll try CyubeVR next (which has a PSVR2 patch) |
Woah, there are PSVR 2 game running at 60fps. Eek, I'd need a bucket ready for the vomit and a shower after every session for the sweats.