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LegitHyperbole said:

Woah, there are PSVR 2 game running at 60fps. Eek, I'd need a bucket ready for the vomit and a shower after every session for the sweats. 

Lol don't try PCVR in that case ;)

The game is running at 60 fps, the headset runs at 120 fps. Head movements are at 120hz, but you notice it with smooth (stick) turning vs turning your head.

Most games use 60 to 120 reprojection, GT7 included! And I doubt the pro will change that with the tiny CPU boost. Less anti aliasing is what you can expect for PSVR2, higher resolution rendering, less pop up, longer draw distance. That is, if devs release a patch. Not many titles around with dynamic resolution but there are some that switch between 60 and 120 fps. Maybe those stick to 120 more on the pro.

So far the main benefit for PSVR2 is, you get another USB-C port on the pro on the front. Not worth the price at all, but no need to reach behind the console anymore to charge a dualsense controller while having PSVR2 plugged in.