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Forums - Gaming Discussion - Digital Foundry: Jedi Survivor on PS4/XBO

Not as bad as I was expecting but still 576p is really rough. I doubt this will sell well enough to be worth the effort but it's interesting to see how it runs particularly on the once mighty One X since 900p used to be a common base Xbox One resolution. Cross-gen ports are coming to an end so it won't happen but I wonder how long it would take till the One X would go down to resolutions like 576p if they continued for a few more years.

Chrkeller said:
LegitHyperbole said:

576p in 2024 on a TV. That's criminal and it can't even keep a stable frame rate. That's worse than playing games that dip to 360p on switch in handheld mode. At least those impossible ports on Switch have no frame pacing. Desperate for Money, this crowd even at the cost of an unacceptably compromised product barely fit for consumption.

In defense of the port...  a ps4 is similar to a 7850 while the ps5 is close to a 6700xt..  that is 500-600% difference.  Porting just comes with massive sacrifices.  Personally, I would not take the sacrifices, but for those who are stuck a generation behind, let us be fair gaming is expensive, this is a better than nothing alternative. 

Just my 2 cents, I think this port represents what to expect of the S2 for third party, giant pass for me.  But others it is better than nothing.   

In terms of resolution and visuals the PS4 Pro/One X versions are probably not far from where it'll be but the much better CPU will help out a lot in certain games and it'll have way, way better loading times so overall it should be somewhat above this port.



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curl-6 said:
Chrkeller said:

I had forgotten you travel for work.  I could see mobility being a deciding factor.  I don't travel enough to care about mobility, especially since the switch has plenty of 1st part games.  

And graphical ballpark I think is a personal opinion.  For me, nah, I don't view 720p/30fps + low settings + pop in + long loading times in the same ballpark.  In handheld mode those differences are largely negated, but on a big screen it is pretty blatant.  But I also don't travel so I tend to weight big screen graphics as the deciding factor.  

Oh I didn't mean this version is in the same ballpark as the PS5/XBS version, it's not, I meant "if Switch 2 ports from PS5 are in the same ballpark as this, I'd be satisfied."

I can totally understand how this might not be good enough for folks that value top shelf graphics, that's fair enough. As someone who still thinks well made Switch games can look nice, and who frequently plays on retro consoles, this level of fidelity doesn't bother me. 

Heck, it's probable the Switch 2 may actually fare a bit better than this, given it's likely to have certain advantages over last gen machines, much like Switch 1 had some significant advantages over PS3/360.

Gotcha makes sense.  And I agree.  The S2 should fair better than this.  



Norion said:

Not as bad as I was expecting but still 576p is really rough. I doubt this will sell well enough to be worth the effort but it's interesting to see how it runs particularly on the once mighty One X since 900p used to be a common base Xbox One resolution. Cross-gen ports are coming to an end so it won't happen but I wonder how long it would take till the One X would go down to resolutions like 576p if they continued for a few more years.

The issue is everything on Xbox One X also has to run on the base system, and a game that's 576p on the X would be like 240p on the original/S models lmao

Honestly, I suspect the bigger issue in bringing later 9th gen games to last gen wouldn't be graphics, (those are scalable) but PS4/XBO's slow Jaguar CPUs and mechanical hard drives.



Generational leaps should be bigger than this, sure the PS5 version is better, but it's also kind of like "that's it?".

It reminds me of looking at a comparison between like the version of Resident Evil 4 on GameCube vs. PS2 ... but that was in the same exact generation, lol. 

Doesn't surprise me that Tiktok/Youtube is being flooded with people making fun of the PS5 Pro presentation with it's "you have to not blink to see any difference" type memes. 

Also gah damn was that Gamecube hardware underrated wildly. Dirt cheap with incredible performance, the leap in RE4 there is like what we think of today as the jump between PS5 and PS5 Pro, maybe even more, and this is a system that was *cheaper* than the PS2 and only released a year later, lol. Rogue Squadron II/III, Star Fox Adventures, F-Zero GX, Zelda: Wind Waker, Metroid Prime I/II, etc. still look good today. 

Last edited by Soundwave - on 25 September 2024

curl-6 said:
Norion said:

Not as bad as I was expecting but still 576p is really rough. I doubt this will sell well enough to be worth the effort but it's interesting to see how it runs particularly on the once mighty One X since 900p used to be a common base Xbox One resolution. Cross-gen ports are coming to an end so it won't happen but I wonder how long it would take till the One X would go down to resolutions like 576p if they continued for a few more years.

The issue is everything on Xbox One X also has to run on the base system, and a game that's 576p on the X would be like 240p on the original/S models lmao

Honestly, I suspect the bigger issue in bringing later 9th gen games to last gen wouldn't be graphics, (those are scalable) but PS4/XBO's slow Jaguar CPUs and mechanical hard drives.

The 240p part only makes a part of me wanna see it more lol.

You're right about that being the bigger issue so it's good that developers are finally largely moving on from supporting last gen machines since I wanna see more advancements due to taking advantages of the more advanced CPUs and way faster storage speed.



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I'm curious how consoles run MH Wilds. Specs were released and a 4060 gets 1080p, with medium settings and 60 fps w/ frame gen.



Chrkeller said:

I'm curious how consoles run MH Wilds. Specs were released and a 4060 gets 1080p, with medium settings and 60 fps w/ frame gen.

FSR 3.1 from 1080p to 2160p at locked 30 fps is my guess for PS5 and XSX.



Radek said:
Chrkeller said:

I'm curious how consoles run MH Wilds. Specs were released and a 4060 gets 1080p, with medium settings and 60 fps w/ frame gen.

FSR 3.1 from 1080p to 2160p at locked 30 fps is my guess for PS5 and XSX.

Sounds reasonable.  And some of the lighting and volumetric will be cut back to.

And some people erroneously said Japanese developers don't push fidelity.  

A MH Wilds S2 port will be very curious.  A 4060 is a good GPU.  



Capcom is not optimizing for shit on higher end hardware regarding MH Wilds, they're just brute forcing their games out to hit faster release dates (faster release date = less money spent, faster into return on capital as well). 

A very old 1660 Super which is a pre-DLSS card can hit 30 fps per Capcom's own spec sheet, but cards 2-3 generations ahead can't even hit 60 fps without frame generation when just going from low to medium settings? Yeah that tells me on the higher end hardware, they just don't give a fuck and are brute forcing rather than properly optimizing for better hardware.

Last edited by Soundwave - on 26 September 2024

Soundwave said:

Capcom is not optimizing for shit on higher end hardware regarding MH Wilds, they're just brute forcing their games out to hit faster release dates (faster release date = less money spent, faster into return on capital as well). 

A very old 1660 Super which is a pre-DLSS card can hit 30 fps per Capcom's own spec sheet, but cards 2-3 generations ahead can't even hit 60 fps without frame generation when just going from low to medium settings? Yeah that tells me on the higher end hardware, they just don't give a fuck and are brute forcing rather than properly optimizing for better hardware.

Your inability to be honest is astounding.  The 1660 can hit 30 fps when rendered at 720p at lowest settings across the board.  The 4060 is medium setting and native 1080p, massive difference.  

Japanese developers are pushing graphics, you are just wrong.  Own it.

Edit

SH2 requirements are much higher than RE4 Remake.  I fully expect RE9 to take it to another level.  Japanese developers aren't backing away from fidelity.  MGS3 will push hardware as well.  

Last edited by Chrkeller - on 26 September 2024