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Forums - Gaming Discussion - Digital Foundry: Jedi Survivor on PS4/XBO

Much smaller file size (to be expected), great. Everything else? Yikes. Low fps, low resolution, and long loading times.



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Wman1996 said:

Much smaller file size (to be expected), great. Everything else? Yikes. Low fps, low resolution, and long loading times.

Good old SATA SSD fixes all these loading issues :)



Radek said:
HoloDust said:

It was fairly good - but then again, slightly more powerful PC GPU was around $180 at PS4's launch, and PS4 had really terrible CPU (though, props to all the devs that really squeezed it to max, and keep on showing that PS4 still has some life in it).

I'd say PS5 and XBX had much better bang for the buck ratio, given how crazy GPU prices were at their launch.

The thing is you couldn't run games like RDR2 at 1080p on HD 7870. 720p and no very high textures since it was 2 GB. Meanwhile PS4 was native 1080p with good textures.

You can run it at 1080P on a Radeon 7850 though.

You are right that the limited VRAM was a hindrence to the 7850, but it's still turning in good results.

Radek said:
Pemalite said:

For comparison the Xbox Series S is 864P.
But more to it than just the resolution, it's got better visuals and a stable framerate.

It's almost like Teraflops is irrelevant across different architectures.

Yeah but still, it's the closest to target resolution compared to earlier in the generation. Xbox One X was usually doing around 2160p native, PS4 Pro was doing around 1440p etc.

The One X and Playstation 4 pro were targeting those resolutions because the jump in fidelity was still squarely stuck in 8th gen.

Remember when Cerny stated you needed 8 Teraflops for 4k?
https://wccftech.com/mark-cerny-8-tflops-native-4k

Xbox One X was doing it with 25% less (6 Teraflops) with regularity because developers weren't pushing newer rendering features that would become prevalent with 9th gen hardware... Now those consoles are struggling to even do 1080P.

Once you start pushing those more advanced rendering features, graphics core next found in 8th gen consoles tends to fold as it's a compute-centric inefficient architecture.

The fact that the Series S based on RDNA2 with less teraflops, less memory bandwidth than the Series X is turning in better results just showcases how irrelevant teraflops is as a metric by itself.

But in saying that... The Xbox Series S has a few games at 4k like Ori, so it's not impossible for the hardware to do, it comes down to developer goals and ambitions.

Last edited by Pemalite - on 23 September 2024

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HoloDust said:

Switch 2 port confirmed...

Yeah, since the hard work is already done I'd be shocked if this doesn't release on Switch 2.

This is an interesting test case of how a game made for PS5/Xbox Series can scale down to significantly less capable hardware; the kind of thing we're probably gonna see a lot more of on Switch 2.



curl-6 said:
HoloDust said:

Switch 2 port confirmed...

Yeah, since the hard work is already done I'd be shocked if this doesn't release on Switch 2.

This is an interesting test case of how a game made for PS5/Xbox Series can scale down to significantly less capable hardware; the kind of thing we're probably gonna see a lot more of on Switch 2.

720p/30fps with low settings, yeah I think that is likely for most third party ports.  But luckily you have a ps5.  



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Chrkeller said:
curl-6 said:

Yeah, since the hard work is already done I'd be shocked if this doesn't release on Switch 2.

This is an interesting test case of how a game made for PS5/Xbox Series can scale down to significantly less capable hardware; the kind of thing we're probably gonna see a lot more of on Switch 2.

720p/30fps with low settings, yeah I think that is likely for most third party ports.  But luckily you have a ps5.  

I think I'll probably play most of them on Switch 2 anyway, as I travel for work so I'm not always at home where my PS5 is, and I have a strong interest in technically ambitious ports. My PS5 is mostly for games that don't come to Nintendo, or games where the Switch version is bad.

If this is the graphical ballpark we can expect from PS5 ports to Switch 2, I'd be fine with that; it's a big step up over ports from PS4/XBO to Switch, and I still had a good time with several of those.

Last edited by curl-6 - on 24 September 2024

curl-6 said:
Chrkeller said:

720p/30fps with low settings, yeah I think that is likely for most third party ports.  But luckily you have a ps5.  

I think I'll probably play most of them on Switch 2 anyway, as I travel for work so I'm not always at home where my PS5 is, and I have a strong interest in technically ambitious ports. My PS5 is mostly for games that don't come to Nintendo, or games where the Switch version is bad.

If this is the graphical ballpark we can expect from PS5 ports to Switch 2, I'd be fine with that; it's a big step up over ports from PS4/XBO to Switch, and I still had a good time with several of those.

I had forgotten you travel for work.  I could see mobility being a deciding factor.  I don't travel enough to care about mobility, especially since the switch has plenty of 1st part games.  

And graphical ballpark I think is a personal opinion.  For me, nah, I don't view 720p/30fps + low settings + pop in + long loading times in the same ballpark.  In handheld mode those differences are largely negated, but on a big screen it is pretty blatant.  But I also don't travel so I tend to weight big screen graphics as the deciding factor.  



Switch 2 will be powerful enough to run it above PS4 resolution and at more stable 30 fps.

But in portable mode if it was 720p upscaled to 1080p with DLSS, it would look really good at 8 inches!

Last edited by Radek - on 24 September 2024

Radek said:

Switch 2 will be powerful enough to run it above PS4 resolution and at more stable 30 fps.

But in portable mode if it was 720p upscaled to 1080p with DLSS, it would look really good at 8 inches!

Agreed.  It does look good for the S2, it should at least get playable versions of ps5 games, assuming developers put in the effort, which given development costs -> I suspect many will.  I'm just not a fan of 30 fps.  I would greatly prefer developers to drop fidelity in favor of fps, but oh well.  Snake Eater apparently is capped at 30 fps on the ps5, which I think is silly.  Drop the graphics and get to 60 fps.  

100% agreed.  720p is fine on 8 inches, just is meh once you hit the large screen.  



Chrkeller said:
Radek said:

Switch 2 will be powerful enough to run it above PS4 resolution and at more stable 30 fps.

But in portable mode if it was 720p upscaled to 1080p with DLSS, it would look really good at 8 inches!

Agreed.  It does look good for the S2, it should at least get playable versions of ps5 games, assuming developers put in the effort, which given development costs -> I suspect many will.  I'm just not a fan of 30 fps.  I would greatly prefer developers to drop fidelity in favor of fps, but oh well.  Snake Eater apparently is capped at 30 fps on the ps5, which I think is silly.  Drop the graphics and get to 60 fps.  

100% agreed.  720p is fine on 8 inches, just is meh once you hit the large screen.  

720p upscaled to 1080p using DLSS is even better looking than just native 720p on 1080p screen the S2 will have!