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Radek said:
OlfinBedwere said:

I think most studios threw the towel in on doing any serious optimization work for the Xbox One (S) circa 2018/2019 and just focused on the One X. If you look back on Digital Foundry's videos since the turn of the decade the One (S) has gotten some truly terrible ports, even of games where the base PS4 was still coping just fine.

Even in 2018 when RDR2 was native 1080p on base PS4 over 864p on Xbox One, it was already 56% more pixels as well.

PS4 GPU was honestly good for 2013.

It was fairly good - but then again, slightly more powerful PC GPU was around $180 at PS4's launch, and PS4 had really terrible CPU (though, props to all the devs that really squeezed it to max, and keep on showing that PS4 still has some life in it).

I'd say PS5 and XBX had much better bang for the buck ratio, given how crazy GPU prices were at their launch.