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Radek said:
HoloDust said:

It was fairly good - but then again, slightly more powerful PC GPU was around $180 at PS4's launch, and PS4 had really terrible CPU (though, props to all the devs that really squeezed it to max, and keep on showing that PS4 still has some life in it).

I'd say PS5 and XBX had much better bang for the buck ratio, given how crazy GPU prices were at their launch.

The thing is you couldn't run games like RDR2 at 1080p on HD 7870. 720p and no very high textures since it was 2 GB. Meanwhile PS4 was native 1080p with good textures.

You can run it at 1080P on a Radeon 7850 though.

You are right that the limited VRAM was a hindrence to the 7850, but it's still turning in good results.

Radek said:
Pemalite said:

For comparison the Xbox Series S is 864P.
But more to it than just the resolution, it's got better visuals and a stable framerate.

It's almost like Teraflops is irrelevant across different architectures.

Yeah but still, it's the closest to target resolution compared to earlier in the generation. Xbox One X was usually doing around 2160p native, PS4 Pro was doing around 1440p etc.

The One X and Playstation 4 pro were targeting those resolutions because the jump in fidelity was still squarely stuck in 8th gen.

Remember when Cerny stated you needed 8 Teraflops for 4k?
https://wccftech.com/mark-cerny-8-tflops-native-4k

Xbox One X was doing it with 25% less (6 Teraflops) with regularity because developers weren't pushing newer rendering features that would become prevalent with 9th gen hardware... Now those consoles are struggling to even do 1080P.

Once you start pushing those more advanced rendering features, graphics core next found in 8th gen consoles tends to fold as it's a compute-centric inefficient architecture.

The fact that the Series S based on RDNA2 with less teraflops, less memory bandwidth than the Series X is turning in better results just showcases how irrelevant teraflops is as a metric by itself.

But in saying that... The Xbox Series S has a few games at 4k like Ori, so it's not impossible for the hardware to do, it comes down to developer goals and ambitions.

Last edited by Pemalite - on 23 September 2024

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