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Forums - Gaming Discussion - Digital Foundry: Jedi Survivor on PS4/XBO

Pemalite said:

For comparison the Xbox Series S is 864P.
But more to it than just the resolution, it's got better visuals and a stable framerate.

Radek said:

Base PS4 definitely putting the highest resolution relative to it's Tflops number.

It's almost like Teraflops is irrelevant across different architectures.

Yeah but still, it's the closest to target resolution compared to earlier in the generation. Xbox One X was usually doing around 2160p native, PS4 Pro was doing around 1440p etc.



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Honestly looks pretty solid aside from from the pop-in and cutscenes.

This sort of backwards port wouldn't of ever of been comparable in past gens, sign of the diminishing returns. Bodes well for Switch 2 which will be a lot better at data streaming which I think is the main bottleneck here.

Last edited by Otter - on 23 September 2024

Low res and low fps, gross.



PS4 lead over Xbox One continues even in 2024. 720p is 56% more pixels to render than 576p.



Radek said:

PS4 lead over Xbox One continues even in 2024. 720p is 56% more pixels to render than 576p.

I think most studios threw the towel in on doing any serious optimization work for the Xbox One (S) circa 2018/2019 and just focused on the One X. If you look back on Digital Foundry's videos since the turn of the decade the One (S) has gotten some truly terrible ports, even of games where the base PS4 was still coping just fine.



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OlfinBedwere said:
Radek said:

PS4 lead over Xbox One continues even in 2024. 720p is 56% more pixels to render than 576p.

I think most studios threw the towel in on doing any serious optimization work for the Xbox One (S) circa 2018/2019 and just focused on the One X. If you look back on Digital Foundry's videos since the turn of the decade the One (S) has gotten some truly terrible ports, even of games where the base PS4 was still coping just fine.

Even in 2018 when RDR2 was native 1080p on base PS4 over 864p on Xbox One, it was already 56% more pixels as well.

PS4 GPU was honestly good for 2013.



Ps4 was incredibly well built. Very powerful and well priced.



Radek said:
OlfinBedwere said:

I think most studios threw the towel in on doing any serious optimization work for the Xbox One (S) circa 2018/2019 and just focused on the One X. If you look back on Digital Foundry's videos since the turn of the decade the One (S) has gotten some truly terrible ports, even of games where the base PS4 was still coping just fine.

Even in 2018 when RDR2 was native 1080p on base PS4 over 864p on Xbox One, it was already 56% more pixels as well.

PS4 GPU was honestly good for 2013.

It was fairly good - but then again, slightly more powerful PC GPU was around $180 at PS4's launch, and PS4 had really terrible CPU (though, props to all the devs that really squeezed it to max, and keep on showing that PS4 still has some life in it).

I'd say PS5 and XBX had much better bang for the buck ratio, given how crazy GPU prices were at their launch.



HoloDust said:
Radek said:

Even in 2018 when RDR2 was native 1080p on base PS4 over 864p on Xbox One, it was already 56% more pixels as well.

PS4 GPU was honestly good for 2013.

It was fairly good - but then again, slightly more powerful PC GPU was around $180 at PS4's launch, and PS4 had really terrible CPU (though, props to all the devs that really squeezed it to max, and keep on showing that PS4 still has some life in it).

I'd say PS5 and XBX had much better bang for the buck ratio, given how crazy GPU prices were at their launch.

The thing is you couldn't run games like RDR2 at 1080p on HD 7870. 720p and no very high textures since it was 2 GB. Meanwhile PS4 was native 1080p with good textures.



Radek said:
HoloDust said:

It was fairly good - but then again, slightly more powerful PC GPU was around $180 at PS4's launch, and PS4 had really terrible CPU (though, props to all the devs that really squeezed it to max, and keep on showing that PS4 still has some life in it).

I'd say PS5 and XBX had much better bang for the buck ratio, given how crazy GPU prices were at their launch.

The thing is you couldn't run games like RDR2 at 1080p on HD 7870. 720p and no very high textures since it was 2 GB. Meanwhile PS4 was native 1080p with good textures.

Very true.

I remember that slight disappointment was permeating at the time, somewhat with its GPU (for being anything less than 7870, let alone, unrealistically, rumoured 7950), but especially with CPU, and I still find it could've had better hardware at the time for that money, but time have shown that devs have really learnt how to squeeze everything out of it, even with all the limits.