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haxxiy said:
Mind that Ampere/Ada/RDNA3 have doubled FP32 instructions compared to previous generations, so it's more like 2.5-3 TF compared to the PS5/Xbox. Still over ten times better than the OG Switch, though, and with the added benefit of DLSS. |
Yeah, looking at some YT videos, 2050 laptops run modern games fairly decently, even without DLSS - so once DLSS kicks in, I have no doubt it will be able to run quite successfully most of the titles - if publishers choose so.
Not sure how this impacts potential Switch 2 performance. But Avowed, Dragon Age and now Snake Eater have been confirmed to not support 60 fps on the ps5 and series X. Rumor has it MH Wilds will follow suit, and 60 fps will not be an option for consoles. I wonder if these will just be outliers or if 60 fps is slowly dying this generation on consoles, now that games are really ramping up their graphics.
i7-13700k |
Vengeance 32 gb |
RTX 4090 Ventus 3x E OC |
Switch OLED
Chrkeller said: How will games be ported is the biggest question. Carts are expensive, games are large, and most developers are cheap. I would not be surprised if most developers go digital only on the switch 2. |
I said this before, and I'll say it again: I can see developers using DLSS not to find a way to get PS5/XS-tier graphics onto the Switch 2, but to take lower quality images and get them up to 720/1080p/occasionally 1440p while saving on storage space to continue to justify getting retail-level games on a cart.
That might sound like the opposite of sexy and exciting to most, but I'm good with that if it means that we can continue to get ports on the level of Witcher 3, Ace Combat, Subnautica, Dying Light, and Kingdoms of Amalur on a cart with the entire game intact, with the only required downloads being future patches/DLC that weren't purposefully passed onto the customer.
I'm not yet ready for an all-digital or mostly digital future, and if DLSS can be the means that Nintendo uses to justify keeping carts in boxes instead of codes, then bring it on.
burninmylight said:
I said this before, and I'll say it again: I can see developers using DLSS not to find a way to get PS5/XS-tier graphics onto the Switch 2, but to take lower quality images and get them up to 720/1080p/occasionally 1440p while saving on storage space to continue to justify getting retail-level games on a cart. That might sound like the opposite of sexy and exciting to most, but I'm good with that if it means that we can continue to get ports on the level of Witcher 3, Ace Combat, Subnautica, Dying Light, and Kingdoms of Amalur on a cart with the entire game intact, with the only required downloads being future patches/DLC that weren't purposefully passed onto the customer. I'm not yet ready for an all-digital or mostly digital future, and if DLSS can be the means that Nintendo uses to justify keeping carts in boxes instead of codes, then bring it on. |
Fair take. I can't disagree with said proposition.
I'm in the camp, most anything can be ported. Just a matter of effort. What sacrifices people are willing to take is personal preference.
i7-13700k |
Vengeance 32 gb |
RTX 4090 Ventus 3x E OC |
Switch OLED
Blazerz1 said: Content removed. |
I’m really curious what he had to say. All his posts have been scrubbed across all three Nintendo forums he replied to…what could he have possibly said to warrant such extreme suppression lol.
firebush03 said:
I’m really curious what he had to say. All his posts have been scrubbed across all three Nintendo forums he replied to…what could he have possibly said to warrant such extreme suppression lol. |
He quoted some regulars who are typically civil and flamed them to hell and back, labeling them "Nintendo haters" for having the gall to approach the subjects at hand in a nuanced and rational fashion.
I doubt it. And I'm only basing that on the fact that it hasn't happened since the SNES. For some reason, even when they can port the biggest games to Nintendo's consoles, they don't. So I'm gonna take an I'll-believe-it-when-I-see-it approach with this one.
Doubtful.
Will Switch 2 (even if it has an enhanced dock this time) run on parity with Series X and PS5? Little chance.
Will more past and upcoming AAA games be functional on Switch 2 than Switch? Yeah, I would think so.
Switch 2 will probably be more powerful for its time relative to what Switch was in 2017, especially if the dock allows more enhancements this time.
Lifetime Sales Predictions
Switch: 161 million (was 73 million, then 96 million, then 113 million, then 125 million, then 144 million, then 151 million, then 156 million)
PS5: 115 million (was 105 million) Xbox Series S/X: 48 million (was 60 million, then 67 million, then 57 million)
PS4: 120 mil (was 100 then 130 million, then 122 million) Xbox One: 51 mil (was 50 then 55 mil)
3DS: 75.5 mil (was 73, then 77 million)
"Let go your earthly tether, enter the void, empty and become wind." - Guru Laghima
Switch2 will never get as powerful as a standalone console. Power means heat. There are limits to how much heat you can take with having a battery in the same casing.
That being said with publishers wanting games on as many screens as possible, I think games will be developed in a way to run on Switch2, downscaled if needed. It's simply is a matter of wanting to make money.