burninmylight said:
I said this before, and I'll say it again: I can see developers using DLSS not to find a way to get PS5/XS-tier graphics onto the Switch 2, but to take lower quality images and get them up to 720/1080p/occasionally 1440p while saving on storage space to continue to justify getting retail-level games on a cart. That might sound like the opposite of sexy and exciting to most, but I'm good with that if it means that we can continue to get ports on the level of Witcher 3, Ace Combat, Subnautica, Dying Light, and Kingdoms of Amalur on a cart with the entire game intact, with the only required downloads being future patches/DLC that weren't purposefully passed onto the customer. I'm not yet ready for an all-digital or mostly digital future, and if DLSS can be the means that Nintendo uses to justify keeping carts in boxes instead of codes, then bring it on. |
Fair take. I can't disagree with said proposition.
I'm in the camp, most anything can be ported. Just a matter of effort. What sacrifices people are willing to take is personal preference.