Mar1217 said:
I mean on the theorical level of performances, the Switch successor is gonna be armed with an NVIDIA chipset, meaning it's performance would outweight what would similarly be in the AMD park of performances, while delivering about the same modern set features you see on current generation. DLSS is only a thing if you take into the getgo that the succ has a feature set that will steamroll the one on PS4-PS4Pro which aren't present. Bandwidth will be lacking due to the form factor employed, but performance will punch above it's weigh due to much better available tools and resources for it. So as you say, a reduce in image quality via lower resolutions (which will be taken back by DLSS anyway) and lower texture work(4K textures are not a necessity for good looking games knowadays and bloats game sizes), etc ... Games are proven to be much more modular with their engines as proven numerous times by the OG Switch and ports of current gen games to the PS4/Xbone so to me, it's at least inevitable it will be about the same for the Switch 2 at the very least. |
For me it boils down to 3 main questions; can, will and how.
Can games be ported to the switch 2? Sure. Time, money and fidelity sacrifices. Nothing new here, this has always been the case.
Will games be ported to the switch 2? Hard to say without sales, final specs and final price. But I suspect it will be hit or miss. I see, out of the gates, a bunch of ps4 ports. I would be stunned if RE4 remake isn't a launch title. New games like Black Myth, I think will be hit or miss. Some companies will put in the effort, some won't.
How will games be ported is the biggest question. Carts are expensive, games are large, and most developers are cheap. I would not be surprised if most developers go digital only on the switch 2.
i7-13700k |
Vengeance 32 gb |
RTX 4090 Ventus 3x E OC |
Switch OLED