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Forums - Nintendo Discussion - Will the Switch 2 finally be powerful enough and popular enough to get Nintendo all the top games?

Lol that metascore post is so cherry picked even George Washington is smiling. There is a lot of games that didn't get a meta score as they were maybe too niche but fantastic. Esp RPGs. I don't see Dragon Quest or Shin Megami Tensei. Hotel Dusk? Meteos? lol whatever you do you.



Bite my shiny metal cockpit!

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curl-6 said:
Chrkeller said:

Nintendo games are not technically impressive, I mean that as a compliment.  Nintendo tends to push art and style.  Style will always, IMO, trump technical.  I still think WWHD is the "best" looking game I have played.  Tales of Arise is stunning, but not technically impressive. 

Technically impressive is kinda relative though; Nintendo's games are not advanced by AAA standards, simply because they are developed for mobile hardware.

On the other hand, games like Metroid Prime Remastered, Tears of the Kingdom, and Luigi's Mansion 3 are very technically impressive by the standards of the hardware they're running on.

I'm not a developer so I'm basing it off PC experience.  Meaning games chasing photorealistic graphics push my PC way more the art style games. 

Photorealistic, I am not always locked at 120 fps, fans are running and the temps are up.

Compared to when I run art style games...  120 fps locked with ease, fans barely spin and low temps.

Based on experience photorealistic games are technically more demanding.  I could be wrong, but it seems that way.  

And for the record I prefer art games over photorealistic.  

My comment wasn't a knock at Nintendo, I just don't think their style of graphics will eat up hardware like other games (photorealistic) will.  



i7-13700k

Vengeance 32 gb

RTX 4090 Ventus 3x E OC

Switch OLED

Chrkeller said:
curl-6 said:

Technically impressive is kinda relative though; Nintendo's games are not advanced by AAA standards, simply because they are developed for mobile hardware.

On the other hand, games like Metroid Prime Remastered, Tears of the Kingdom, and Luigi's Mansion 3 are very technically impressive by the standards of the hardware they're running on.

I'm not a developer so I'm basing it off PC experience.  Meaning games chasing photorealistic graphics push my PC way more the art style games. 

Photorealistic, I am not always locked at 120 fps, fans are running and the temps are up.

Compared to when I run art style games...  120 fps locked with ease, fans barely spin and low temps.

Based on experience photorealistic games are technically more demanding.  I could be wrong, but it seems that way.  

And for the record I prefer art games over photorealistic.  

My comment wasn't a knock at Nintendo, I just don't think their style of graphics will eat up hardware like other games (photorealistic) will.  

It really depends on the game; it's entirely possible for a game with a stylized look to push very demanding effects; TOTK for example throws around a ton of interactive systems, volumetric lighting, physics-driven particles, realtime reflections, grass rendered down to individual polygonal blades, etc.

Meanwhile something like Skyrim on Switch has a more realistic art style but uses simpler and less intensive effects and techniques.



curl-6 said:
Chrkeller said:

I'm not a developer so I'm basing it off PC experience.  Meaning games chasing photorealistic graphics push my PC way more the art style games. 

Photorealistic, I am not always locked at 120 fps, fans are running and the temps are up.

Compared to when I run art style games...  120 fps locked with ease, fans barely spin and low temps.

Based on experience photorealistic games are technically more demanding.  I could be wrong, but it seems that way.  

And for the record I prefer art games over photorealistic.  

My comment wasn't a knock at Nintendo, I just don't think their style of graphics will eat up hardware like other games (photorealistic) will.  

It really depends on the game; it's entirely possible for a game with a stylized look to push very demanding effects; TOTK for example throws around a ton of interactive systems, volumetric lighting, physics-driven particles, realtime reflections, grass rendered down to individual polygonal blades, etc.

Meanwhile something like Skyrim on Switch has a more realistic art style but uses simpler and less intensive effects and techniques.

Skyrim is also a ps3 game.  Not quite a fair comparison.  That game is super old and of course uses old techniques.

And to be clear I mean this as a compliment to Nintendo.  Their games look great, play great, are small in file size and don't require stupid hardware to play.  Nintendo is leagues ahead of everyone with the balance they have found.  

And I prefer the look of LM3 over Hellblade. 

Last edited by Chrkeller - on 05 September 2024

i7-13700k

Vengeance 32 gb

RTX 4090 Ventus 3x E OC

Switch OLED

Chrkeller said:
curl-6 said:

It really depends on the game; it's entirely possible for a game with a stylized look to push very demanding effects; TOTK for example throws around a ton of interactive systems, volumetric lighting, physics-driven particles, realtime reflections, grass rendered down to individual polygonal blades, etc.

Meanwhile something like Skyrim on Switch has a more realistic art style but uses simpler and less intensive effects and techniques.

Skyrim is also a ps3 game.  Not quite a fair comparison.  That game is super old and of course uses old techniques.

The Switch version of Skyrim isn't the PS3 version though, it's based on the 2016 PS4/XBO version.

Realistic games built from the ground up are rare on Switch, but if you want to compare games on the same hardware, then I'd point to BOTW on Wii U which was more demanding than other Wii U games like ZombiU or Xenoblade Chronicles X which looked more realistic.

Last edited by curl-6 - on 05 September 2024

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curl-6 said:
Chrkeller said:

Skyrim is also a ps3 game.  Not quite a fair comparison.  That game is super old and of course uses old techniques.

The Switch version of Skyrim isn't the PS3 version though, it's based on the 2016 PS4/XBO version.

Realistic games built from the ground up are rare on Switch, but if you want to compare games on the same hardware, then I'd point to BOTW on Wii U which was more demanding than other Wii U games like ZombiU or Xenoblade Chronicles X which looked more realistic.

Skyrim on the ps4 was lazy, imo.  It wasn't remade, it was a simple remaster. 

Either way, have to agree to disagree.  PC specs for photorealistic is way higher than artist games.  My PC temps and voltages are way different too. 



i7-13700k

Vengeance 32 gb

RTX 4090 Ventus 3x E OC

Switch OLED

Chrkeller said:
curl-6 said:

The Switch version of Skyrim isn't the PS3 version though, it's based on the 2016 PS4/XBO version.

Realistic games built from the ground up are rare on Switch, but if you want to compare games on the same hardware, then I'd point to BOTW on Wii U which was more demanding than other Wii U games like ZombiU or Xenoblade Chronicles X which looked more realistic.

Skyrim on the ps4 was lazy, imo.  It wasn't remade, it was a simple remaster. 

Either way, have to agree to disagree.  PC specs for photorealistic is way higher than artist games.  My PC temps and voltages are way different too. 

The Switch version does have a number of upgrades over the PS3 one though; better textures, more foliage, improved water effects, it's not just the 2011 version.

In most cases a high end realistic game will be more demanding than a cartoony game, just not all cases. Games like Luigi's Mansion 3 and TOTK may be stylized but they're still highly technically accomplished, at least by the standards of the hardware.



curl-6 said:
Chrkeller said:

Skyrim on the ps4 was lazy, imo.  It wasn't remade, it was a simple remaster. 

Either way, have to agree to disagree.  PC specs for photorealistic is way higher than artist games.  My PC temps and voltages are way different too. 

The Switch version does have a number of upgrades over the PS3 one though; better textures, more foliage, improved water effects, it's not just the 2011 version.

In most cases a high end realistic game will be more demanding than a cartoony game, just not all cases. Games like Luigi's Mansion 3 and TOTK may be stylized but they're still highly technically accomplished, at least by the standards of the hardware.

Fair enough, I just don't view Skyrim as a ps4 game in general.  It has nothing on Horizon, RDR2, GoT, etc.  It was a bit lazy, IMO.  I was disappointed with my double dip.

That is all I was saying.  And from my perspective I prefer cartoony looks...  and they take less storage and run better...  in my book it is a win/win/win.  Nintendo has mastered their balanced.  Again, it wasn't a dig at Nintendo, it was compliment.  If feels like you took it as a dig, which absolutely wasn't the intent.  I hate how much storage 7 Remake takes, but yet still has lower resolution textures all over the place.    



i7-13700k

Vengeance 32 gb

RTX 4090 Ventus 3x E OC

Switch OLED

On a different note, anyone buying the rumors of a Switch 2 announcement incoming?



i7-13700k

Vengeance 32 gb

RTX 4090 Ventus 3x E OC

Switch OLED

curl-6 said:
Chrkeller said:

Skyrim on the ps4 was lazy, imo.  It wasn't remade, it was a simple remaster. 

Either way, have to agree to disagree.  PC specs for photorealistic is way higher than artist games.  My PC temps and voltages are way different too. 

The Switch version does have a number of upgrades over the PS3 one though; better textures, more foliage, improved water effects, it's not just the 2011 version.

In most cases a high end realistic game will be more demanding than a cartoony game, just not all cases. Games like Luigi's Mansion 3 and TOTK may be stylized but they're still highly technically accomplished, at least by the standards of the hardware.

Luigi's Mansion 3 is great example of stylized realism that mimics 3D animated films (I've started hearing about stylized realism with Toy Story 1, before that I knew such art style as illustrated realism) - that style can be equally demanding as photorealism, since, while geometry and textures don't try to be photorealistic, lighting and shadows are as demanding as photoreaslitic games, given that they are trying to replicate same physics of light.