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curl-6 said:
Chrkeller said:

Fair point.  720p on a 7 inch has good density.  1080p on a 55 inch, not so much.  I believe native 1440p is the sweet spot for TV play.  

It will be interesting to see where Switch 2 lands in docked mode; 1080p made sense for the current Switch, for a device of its power level releasing in the time of PS4 and Xbox One. For its successor, launching presumably in 2025 and with a generational leap in power, you'd expect significantly higher.

Complicating matters is the possibility it employs DLSS.

Gonna be interesting to see for sure.

Nintendo games are not technically impressive, I mean that as a compliment.  Nintendo tends to push art and style.  Style will always, IMO, trump technical.  I still think WWHD is the "best" looking game I have played.  Tales of Arise is stunning, but not technically impressive. 

Given the specs of the S2, roughly a 2050, I think Nintendo 1st party could hit 1440p native with DLSS to 4k, at 60 fps (on average, there will be variance based on game, Xenoblade might be 30 fps).  I think this is plenty good.  I recently played Wind Waker HD on CEMU scaled to 4k, it was beautiful.  

Indie and AA should look amazing on the S2 as well, no reason they can't hit good resolution and fps.  AAA is the only question mark, that is where developer effort and personal preference comes into play.  I just personal loathe 30 fps and will avoid third party games on the S2 that are significantly lower fps compared to other platforms.