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curl-6 said:
Chrkeller said:

I'm not a developer so I'm basing it off PC experience.  Meaning games chasing photorealistic graphics push my PC way more the art style games. 

Photorealistic, I am not always locked at 120 fps, fans are running and the temps are up.

Compared to when I run art style games...  120 fps locked with ease, fans barely spin and low temps.

Based on experience photorealistic games are technically more demanding.  I could be wrong, but it seems that way.  

And for the record I prefer art games over photorealistic.  

My comment wasn't a knock at Nintendo, I just don't think their style of graphics will eat up hardware like other games (photorealistic) will.  

It really depends on the game; it's entirely possible for a game with a stylized look to push very demanding effects; TOTK for example throws around a ton of interactive systems, volumetric lighting, physics-driven particles, realtime reflections, grass rendered down to individual polygonal blades, etc.

Meanwhile something like Skyrim on Switch has a more realistic art style but uses simpler and less intensive effects and techniques.

Skyrim is also a ps3 game.  Not quite a fair comparison.  That game is super old and of course uses old techniques.

And to be clear I mean this as a compliment to Nintendo.  Their games look great, play great, are small in file size and don't require stupid hardware to play.  Nintendo is leagues ahead of everyone with the balance they have found.  

And I prefer the look of LM3 over Hellblade. 

Last edited by Chrkeller - on 05 September 2024

i7-13700k

Vengeance 32 gb

RTX 4090 Ventus 3x E OC

Switch OLED