Chrkeller said:
I'm not a developer so I'm basing it off PC experience. Meaning games chasing photorealistic graphics push my PC way more the art style games. Photorealistic, I am not always locked at 120 fps, fans are running and the temps are up. Compared to when I run art style games... 120 fps locked with ease, fans barely spin and low temps. Based on experience photorealistic games are technically more demanding. I could be wrong, but it seems that way. And for the record I prefer art games over photorealistic. My comment wasn't a knock at Nintendo, I just don't think their style of graphics will eat up hardware like other games (photorealistic) will. |
It really depends on the game; it's entirely possible for a game with a stylized look to push very demanding effects; TOTK for example throws around a ton of interactive systems, volumetric lighting, physics-driven particles, realtime reflections, grass rendered down to individual polygonal blades, etc.
Meanwhile something like Skyrim on Switch has a more realistic art style but uses simpler and less intensive effects and techniques.