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Chrkeller said:
curl-6 said:

It really depends on the game; it's entirely possible for a game with a stylized look to push very demanding effects; TOTK for example throws around a ton of interactive systems, volumetric lighting, physics-driven particles, realtime reflections, grass rendered down to individual polygonal blades, etc.

Meanwhile something like Skyrim on Switch has a more realistic art style but uses simpler and less intensive effects and techniques.

Skyrim is also a ps3 game.  Not quite a fair comparison.  That game is super old and of course uses old techniques.

The Switch version of Skyrim isn't the PS3 version though, it's based on the 2016 PS4/XBO version.

Realistic games built from the ground up are rare on Switch, but if you want to compare games on the same hardware, then I'd point to BOTW on Wii U which was more demanding than other Wii U games like ZombiU or Xenoblade Chronicles X which looked more realistic.

Last edited by curl-6 - on 05 September 2024