Who cares about GTA6. It will be just GTA5 but with better graphics. Same with COD games. I have zero desire to play any COD game on any platform ....point...shoot...point...shoot...point...shoot...etc
Who cares about GTA6. It will be just GTA5 but with better graphics. Same with COD games. I have zero desire to play any COD game on any platform ....point...shoot...point...shoot...point...shoot...etc
Bumblaster said: Who cares about GTA6. It will be just GTA5 but with better graphics. Same with COD games. I have zero desire to play any COD game on any platform ....point...shoot...point...shoot...point...shoot...etc |
I mean that's also just your own on the issue speaking here.
I don't personally care for these games either but there's also clearly a community at large that does I think. So it'd just be a net gain in the end anyway.
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I think what will dictate what gams come out to it is the storage capacity and price of the cart.
Too man incomplete gams on Switch or CODE-IN-A-BOX nonsense which resulted in poor sales of those games.
If publishers can't release a full game on the media at reasonable cost, then they probably won't bother as digital is ore profits for them, or a disk as the other two consoles have.
Cobretti2 said: I think what will dictate what gams come out to it is the storage capacity and price of the cart. |
Case in point for these companies to actually compress their file sizes to be more respectable in the end.
Of course, a lot of what you reference is mostly attributed to 3rd party games, western publishers especially, but there's also the fact that prices for higher capacity cards have gotten much better since the start of the Switch lifespan. It'll definitely be possible to games using 32gb-64gb cartridges in the future in the same equivalent of the usual 8gb-16gb we have knowdays.
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Tober said:
I would add Ubisoft's Just Dance series. That's clearly made for Nintendo consoles first. And a big seller over the years. |
Prince of Persia the Lost Crown, Yooka Laylee & the Impossible Lair, and Team Sonic Racing were also notable examples of games built for Switch first.
Radek said: Switch 2 RDR2 port day one, and GTA V please |
Yeah and porting RE remakes, Village, final fantasy remake, 15, Sekiro, souls 3, elden ring, armored core 6, baldur gate, etc.
There is a lot of what should be quick and easy ports of big name games that haven't been released on Switch.
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Chrkeller said:
Yeah and portings RE remakes, Village, final fantasy remake, 15, Sekiro, souls 3, elden ring, etc. There is a lot of what should be quick and easy ports of big name games passed on tbe original Switch. |
Yeah compared to Switch where third party support didn't really kick into high gear until it's 3rd year, (hard to blame them after Wii U) the successor should get a ton of support right out of the gate.
I wonder which will be the system's first "impossible port" will be, its equivalent to Doom 2016 on Switch, that first game that goes "see, you can bring AAA PS5 games to Switch 2."
But, not an expert, I believe in the past the Nintendo systems main difficulty when trying to port was either Nintendo did not share all the tools or the systems were just not strong enough.
So if Nintendo shares all the tools that they have, like they did with RARE, and the system has some punch...do you think they will finally get some companies back? Add in the Switch's success, like the Wii before it and is that a no brainer for companies to come on board, or still some issues?
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spurgeonryan said: But, not an expert, I believe in the past the Nintendo systems main difficulty when trying to port was either Nintendo did not share all the tools or the systems were just not strong enough. So if Nintendo shares all the tools that they have, like they did with RARE, and the system has some punch...do you think they will finally get some companies back? Add in the Switch's success, like the Wii before it and is that a no brainer for companies to come on board, or still some issues? |
There were other factors; N64 for instance lost support because carts were more expensive than CDs, while systems like Gamecube and Wii U missed out on many games simply cos they sold like crap.
The Switch already solves the tools issue as its a well documented chipset with no non-standard or arcane architecture and a development environment that's relatively simply and efficient.
The reality is though that Playstation is the primary home for big AAA blockbuster experiences, as that's where the bulk of their audience is. If you're holding out for a return to the NES and SNES days where Nintendo had the lion's share of third party support, you're going to be waiting forever.
That said, they have made great strides this generation is growing their third party support, so if the successor is once again a successful platform with good dev tools and decently powerful mobile hardware, we can expect to see plenty of great third party software on it.
spurgeonryan said: But, not an expert, I believe in the past the Nintendo systems main difficulty when trying to port was either Nintendo did not share all the tools or the systems were just not strong enough. So if Nintendo shares all the tools that they have, like they did with RARE, and the system has some punch...do you think they will finally get some companies back? Add in the Switch's success, like the Wii before it and is that a no brainer for companies to come on board, or still some issues? |
Switch is the first system with a non-Nintendo-made API I believe with Nvidia's NVN. Switch 2 probably uses NVN2. So devs have access to the same tools. If you are referring to engines. Well, no Nintendo has custom in-house engines as does Sony/MS and other 3rd party developers but they also use UE and Unity and such. Lack of tools is not an issue. This is not the 16-Bit era. SEGA was worse than Nintendo back then about providing support for 3rd parties. N64 used SGI chips which were well known at the time.
Last edited by Leynos - on 31 August 2024