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Forums - Nintendo Discussion - "Nintendo makes consoles only for Nintendo games" Myth or fact?

TheMisterManGuy said:
zeldaring said:

Most thirdpartys want a powerful system with a good development environment.  Well I guess it depends what  developers you are talking about but most AAA games do like to push the consoles to their limits. we already see engines like u5 struggles with current gen consoles.

If you're making a massive AAA release, then yes, very powerful hardware is a necessity. But for everything else, you don't really need it. We've seen tons of developers support the Switch even in spite of its weaker specs, simply because it's a cheap, easy to develop for console with unique features, and a large userbase.

Yes but that's the way games work these days everything is ported to all hardware. Look at steamdeck it only sold 3 million yet everything runs on it for the most part, that doesn't really tell you anything about how much effort Nintendo to get thirdparty support and with switch 2 being so late it just confirms to me anyway that they don't care.



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zeldaring said:
TheMisterManGuy said:

If you're making a massive AAA release, then yes, very powerful hardware is a necessity. But for everything else, you don't really need it. We've seen tons of developers support the Switch even in spite of its weaker specs, simply because it's a cheap, easy to develop for console with unique features, and a large userbase.

Yes but that's the way games work these days everything is ported to all hardware. Look at steamdeck it only sold 3 million yet everything runs on it for the most part, that doesn't really tell you anything about how much effort Nintendo to get thirdparty support and with switch 2 being so late it just confirms to me anyway that they don't care.

Maybe, just maybe... Developing new game platforms takes multiple years and tons of resources, on top of a global pandemic that kicked off the decade, which caused a ton of chip shortages and game delays.



TheMisterManGuy said:
zeldaring said:

Yes but that's the way games work these days everything is ported to all hardware. Look at steamdeck it only sold 3 million yet everything runs on it for the most part, that doesn't really tell you anything about how much effort Nintendo to get thirdparty support and with switch 2 being so late it just confirms to me anyway that they don't care.

Maybe, just maybe... Developing new game platforms takes multiple years and tons of resources, on top of a global pandemic that kicked off the decade, which caused a ton of chip shortages and game delays.

I don't think that excuse holds any water. Ps5 came out at the end of 2020, switch 2 coming out end of 2023 should not be a issue.



zeldaring said:
TheMisterManGuy said:

Maybe, just maybe... Developing new game platforms takes multiple years and tons of resources, on top of a global pandemic that kicked off the decade, which caused a ton of chip shortages and game delays.

I don't think that excuse holds any water. Ps5 came out at the end of 2020, switch 2 coming out end of 2023 should not be a issue.

PS5 was already done by the time the pandemic hit.



TheMisterManGuy said:
zeldaring said:

I don't think that excuse holds any water. Ps5 came out at the end of 2020, switch 2 coming out end of 2023 should not be a issue.

PS5 was already done by the time the pandemic hit.

Even if it was done if the pandemic was that bad they still wouldn't be able to manufacture 50 million since then end of 2023. Switch just needed 20 million  units max for the end of 2023 and they had years to plan how to do through the pandemic Sony did not.



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TheMisterManGuy said:
Chrkeller said:

I fully agree.  Nintendo doesn't cater, historically, to third party like Sony did.  Their consoles were very much focused on first party games.

Obviously, Nintendo consoles are very much driven by first part games. But I never really bought the line that "Nintendo actively hates third parties because grr!!!", they may have had a pretty hostile attitude towards them in the Yamauchi days, but definitely not in the Iwata and beyond years. With GameCube, Wii, and Wii U, we did see genuine efforts by Nintendo to attract other developers to their home consoles. Even if it didn't always pan out the way they wanted, you can't say they didn't try to make their stuff look appealing.

I don't think Nintendo hates third party, but I do think they go with novel hardware that changes the way gamers play.  And that doesn't always fit third party plans.  



Chrkeller said:

I don't think Nintendo hates third party, but I do think they go with novel hardware that changes the way gamers play.  And that doesn't always fit third party plans.  

It depends. The N64, GameCube, and Wii all had weird, non-standardized button/control layouts which were great for some games, but not so great for others. Meanwhile, even with the Switch's Joy-Con controllers, you still get a pretty standard controller setup out of the box. So Nintendo systems generally have the best third party support when they balance innovative controller features, with conventional norms.



TheMisterManGuy said:
Chrkeller said:

I don't think Nintendo hates third party, but I do think they go with novel hardware that changes the way gamers play.  And that doesn't always fit third party plans.  

It depends. The N64, GameCube, and Wii all had weird, non-standardized button/control layouts which were great for some games, but not so great for others. Meanwhile, even with the Switch's Joy-Con controllers, you still get a pretty standard controller setup out of the box. So Nintendo systems generally have the best third party support when they balance innovative controller features, with conventional norms.

I'd take what you said a bit further. The NES and SNES weren't standard controllers either - there was nothing like them before they launched, at least not in the mainstream. I'd also say the Switch was a unique controller design that advanced on the Wii concept, it just combined the classic controller into the joy cons with an attachment. But, I do agree that Nintendo has been (since at least the Wii) trying to make their controllers backward compatible for their entire libraries.

The Gamecube is probably the only controller that doesn't really work for the previous generations (try playing NES or, even worse, SNES games with it on Wii VC).



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Jumpin said:
TheMisterManGuy said:

It depends. The N64, GameCube, and Wii all had weird, non-standardized button/control layouts which were great for some games, but not so great for others. Meanwhile, even with the Switch's Joy-Con controllers, you still get a pretty standard controller setup out of the box. So Nintendo systems generally have the best third party support when they balance innovative controller features, with conventional norms.

I'd take what you said a bit further. The NES and SNES weren't standard controllers either - there was nothing like them before they launched, at least not in the mainstream. I'd also say the Switch was a unique controller design that advanced on the Wii concept, it just combined the classic controller into the joy cons with an attachment. But, I do agree that Nintendo has been (since at least the Wii) trying to make their controllers backward compatible for their entire libraries.

The Gamecube is probably the only controller that doesn't really work for the previous generations (try playing NES or, even worse, SNES games with it on Wii VC).

There wasn't really an common controller design back then. So it was kind of the wild west of companies trying to see what works. By the 6th generation, controllers started to have a more common standard (two clickable sticks, d-pad, four face buttons in a diamond layout, four shoulder buttons) and Nintendo not having the same standard on its controller (GCN's odd face button shapes, tiny c-stick, non-clickable sticks, and lack of an extra shoulder buttons) made it harder for many games to be playable on it.