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Forums - Gaming Discussion - Can graphics keep evolving? How? For how long?

Qwark said:
zeldaring said:

Ratchet running pretty good on a 1060. All i'm saying is ps5 main benfits are resolution and frame rate which i appreciate but i do not feel like graphics have advanced much. Just use a simple google search and look up best looking games and many are ps4 games are on top of the lists. 

Watching hell blade 2 now if those garphics can me made into a cool open world then it would easily take the cake.

Honesly i don't see how anyone can watch this and not be blown away at the beauty.

I would argue that PS5 is greatest benefit over PS4 is 60fps on almost all games. Or at least the games are designed for 60fps. Compared to 30fps on PS4 however that took a big hit out of potential gain in visuals. Also at a certain point improvements are big on paper but not to the naked eye anymore.

Oh i agree it's not like before anymore. We are going  5 years into 9th gen and people regulary call last gen games still the best looking games, it's really more about art stye/skill of the developer now more then anything.



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Nanite/virtualized geometry and lumen/realtime GI are the biggest perceptible jump forward in graphics for me since the transition to physically based rendering at the dawn of the 8th gen; the problem is that they seem to decimate performance on consoles, at least when they try to run them at 60fps, resulting in very low resolutions.

Maybe they'll properly come into their own on 10th gen consoles, kinda like how PBR technically existed on a few 7th gen titles but didn't reach its full potential until PS4/XBO.

Last edited by curl-6 - on 12 August 2024

curl-6 said:

Lumen and Nanite are the biggest perceptible jump forward in graphics for me since the jump to physically based rendering at the dawn of the 8th gen; the problem is that they seem to decimate performance on consoles, at least when they try to run them at 60fps, resulting in very low resolutions.

Maybe they'll properly come into their own on 10th gen consoles, kinda like how PBR technically existed on a few 7th gen titles but didn't reach its full potential until PS4/XBO.

I won't lie after watching more hell blade 2 footage today that game really stands out graphically it's just so limited in scope and gameplay with boring looking locations. It's hard to compare to other games it like comparing botw to luigi mansion we know why one looks much better so it doesnt make it so impressive. Now if PS6 can make those graphics 1440p with dlss or something similar in a open world city then yea we would finally get a something similar to a ps3 to ps4 jump.



zeldaring said:
curl-6 said:

Lumen and Nanite are the biggest perceptible jump forward in graphics for me since the jump to physically based rendering at the dawn of the 8th gen; the problem is that they seem to decimate performance on consoles, at least when they try to run them at 60fps, resulting in very low resolutions.

Maybe they'll properly come into their own on 10th gen consoles, kinda like how PBR technically existed on a few 7th gen titles but didn't reach its full potential until PS4/XBO.

I won't lie after watching more hell blade 2 footage today that game really stands out graphically it's just so limited in scope and gameplay with boring looking locations. It's hard to compare to other games it like comparing botw to luigi mansion we know why one looks much better so it doesnt make it so impressive. Now if PS6 can make those graphics 1440p with dlss or something similar in a open world city then yea we would finally get a something similar to a ps3 to ps4 jump.

Forbidden West on PC is absolutely stunning.  



Chrkeller said:
zeldaring said:

I won't lie after watching more hell blade 2 footage today that game really stands out graphically it's just so limited in scope and gameplay with boring looking locations. It's hard to compare to other games it like comparing botw to luigi mansion we know why one looks much better so it doesnt make it so impressive. Now if PS6 can make those graphics 1440p with dlss or something similar in a open world city then yea we would finally get a something similar to a ps3 to ps4 jump.

Forbidden West on PC is absolutely stunning.  

Yea thats a really great looking game, but honestly best looking ps4 games look amazing on a beast pc imo.



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While we're talking about nice graphics in general, I can't seem to get enough of ambient modded Cyberpunk videos:

Walking around and taking in the sights is just such a mood in that game...



I've read the whole thread and I'm convinced now that all R&D should just stop and everything should use the RDR2's RAGE engine because graphics will never get better. Movies production should also move to RAGE. Simulation Theory has even been disproven by RDR2. I even just tossed out my sliced bread.



To the privileged, equality feels like oppression. 

Renamed said:

I've read the whole thread and I'm convinced now that all R&D should just stop and everything should use the RDR2's RAGE engine because graphics will never get better. Movies production should also move to RAGE. Simulation Theory has even been disproven by RDR2. I even just tossed out my sliced bread.

My point wasn't that  graphics weren't getting better, but that they have really slowed down, and backed it with evidence of polls of what the biggest gaming forums think. graphics have gotten so good that it really comes down to art style, and the talent of the devs at the moment unless we are talking about path tracing with cyberpunk 2077 nothing is making red dead 2 or last of us 2 look dated at 4k.

Once pbr materials, high quality baked lighting and TAA came into force slowly over last gen, the difference between the best looking games has largely been down to budget and team technical proficiency. More modern lighting algorithms and RT can get you fewer artefacts in motion but don't tend to actually look more spectacular - see like Alan Wake 2 on PC with path tracing on versus all RT off, 90% of the time it looks very similar and it's more that the PT has accurate reflections and more physically accurate lighting (but not necessarily "better looking" in most cases).

A single frame of Red Dead 2 and TLOU2 don't look noticeably better than many other games but it's the constency in motion, the animation work and the attention to world detail that really push them into the top tier. And all of that is still giving them legs up over most games released today. Quite a few games can be said to have better graphics but the fact they're still so highly competitive speaks to how much of the low hanging fruit in rendering has already been picked.



Renamed said:

I've read the whole thread and I'm convinced now that all R&D should just stop and everything should use the RDR2's RAGE engine because graphics will never get better. Movies production should also move to RAGE. Simulation Theory has even been disproven by RDR2. I even just tossed out my sliced bread.

All hail the tedious cowboy game!

DMC5 tributes Cowboy game!

Nonstory context in spoiler

Spoiler!
For those wondering and thinking wtf and not played DMC5. This was a middle finger to Ninja Theory being homophobes. Back when marketing the upcoming reboot DmC they attributed a photoshopped image of Dante as being gay in Brockback mountain as a negative thing. Just context



Bite my shiny metal cockpit!

The most impressed I have been with graphics in the last decade is still this:

Still waiting for an actual game to look this good.