Nanite/virtualized geometry and lumen/realtime GI are the biggest perceptible jump forward in graphics for me since the transition to physically based rendering at the dawn of the 8th gen; the problem is that they seem to decimate performance on consoles, at least when they try to run them at 60fps, resulting in very low resolutions.
Maybe they'll properly come into their own on 10th gen consoles, kinda like how PBR technically existed on a few 7th gen titles but didn't reach its full potential until PS4/XBO.
Last edited by curl-6 - on 12 August 2024