On design, fairness, difficulty, fun and flashiness. I'm reminded of many, mostly from bullet hell games but I've found one that is flawless on absolutely all fronts. Sword Saint Isshin Ashina. I wasn't paying attention to how well designed and expertly crafted this boss is back in 2019 cause I was pissed off at dying so much. The fact that this boss is in a 3d game and doesn't get the ease of design a 2d game boss would get makes it all the more impressive. The RNG is brilliant. The moveset is brilliant. The design of the arena is brilliant. Everything is, I'd nearly assume it was a fluke that Myazaki created a boss this well.
Sword. Saint. Isshin. Nothing comes even close to how this battle, a 4 phase boss, is put together or is there one I'm overlooking? Videos would be appreciated.
I've beaten him 4 times (one was a variant of him that was not quite as good) now and gotten to NG+5, each time the RNG keeps it fresh and the increase in difficulty means it's still a slightly greater challenge to complete, staying alive in phase two and three is a feat. I look forward to beating him again all the way to NG+7. A darn masterpiece.
Last edited by LegitHyperbole - on 15 July 2024