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Which was the better gen in your opinion?

Wii/PS3/360/DS/PSP 55 67.07%
 
Wii U/PS4/XBO/3DS/Vita 27 32.93%
 
Total:82
RedKingXIII said:

Stop distorting what I said. The XCX models are ugly but they're high quality models

They're ugly due to XCX terrible art style fir the characters. I said in my post the FF12 models look better "despite being from a PS2 gane", implying they are indeed worst than de XCX models. And I even said they look better because it's the "power of good art style"...

But eh. I shouldn't give attention to a troll.

Does it really matter? The end result when looking at the game is the ps2 model looks more pleasing. What other game that's impressive has this problem, yea I'll Name them none.



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curl-6 said:
zeldaring said:

Well I clear the air I know it doesn'thave 6th gen graphics but when you have character models looking worse then ps2 and 2d grass and city looking crap yes it can make you think it looks like a 6th gen with out watching more footage.

As for DF I'm trying to tell you when they made xenoblade x video they thought the gpu was twice as powerful cause the specs weren't leaked and that goes for many other games so how can we take there word seriously and they did the same for x series saying it will have a huge advantage in multiplatform games because if the power advantage which proved false and just released a article of how ps5 is better designed that why it wins in multiplatform games.

DF never said Wii U's GPU was twice as powerful as 360; Gigaflops are not an accurate measurement of power between different systems as it reflects a theoretical peak rather than real world throughput. It's possible for a system with lower flops to outperform one with higher flops for instance.

The Series X situation simply shows that other factors such as better dev tools can outweigh an advantage in flops; there was simply no way to know this ahead of time.

What they have a article saying wiiu specs leaked  and its 352Gflops and it was never updated or retracted.

the Wii U is not 10 years of evolution in terms of GPU, it uses some ATI/AMD TeraScale solution not all that different from R600 from 2007.

and it was using 64bit DDR3 while the 360 had 128bit GDDR3 + those 10MB of edram

As for the ps5 it wasn't because of the tools it was cause of its design go read the article.



zeldaring said:
curl-6 said:

DF never said Wii U's GPU was twice as powerful as 360; Gigaflops are not an accurate measurement of power between different systems as it reflects a theoretical peak rather than real world throughput. It's possible for a system with lower flops to outperform one with higher flops for instance.

The Series X situation simply shows that other factors such as better dev tools can outweigh an advantage in flops; there was simply no way to know this ahead of time.

What they have a article saying wiiu specs leaked  and its 352Gflops and it was never updated or retracted.

the Wii U is not 10 years of evolution in terms of GPU, it uses some ATI/AMD TeraScale solution not all that different from R600 from 2007.

and it was using 64bit DDR3 while the 360 had 128bit GDDR3 + those 10MB of edram

As for the ps5 it wasn't because of the tools it was cause of its design go read the article.

Source? DF's piece on the Wii U's spec leak in 2013 never says it's 352 Gflops: https://www.eurogamer.net/df-hardware-wii-u-graphics-power-finally-revealed

Also, reporting a leak is also not a confirmation that it's true.

If you read the PS5 vs Xbox Series article, two of the cited advantages were a lower level API and a more efficient GPU compiler; dev tools.

https://www.eurogamer.net/digitalfoundry-2024-df-weekly-if-xbox-series-x-is-more-powerful-how-does-ps5-compete-so-closely

Again, who said anything about Wii U being "10 years of evolution?" Who are you even arguing with? You're ranting and raving about 10-year-old arguments in a thread which isn't even about that topic. Take a breath and chill out.



curl-6 said:
zeldaring said:

What they have a article saying wiiu specs leaked  and its 352Gflops and it was never updated or retracted.

the Wii U is not 10 years of evolution in terms of GPU, it uses some ATI/AMD TeraScale solution not all that different from R600 from 2007.

and it was using 64bit DDR3 while the 360 had 128bit GDDR3 + those 10MB of edram

As for the ps5 it wasn't because of the tools it was cause of its design go read the article.

Source? DF's piece on the Wii U's spec leak in 2013 never says it's 352 Gflops: https://www.eurogamer.net/df-hardware-wii-u-graphics-power-finally-revealed

Also, reporting a leak is also not a confirmation that it's true.

If you read the PS5 vs Xbox Series article, two of the cited advantages were a lower level API and a more efficient GPU compiler; dev tools.

https://www.eurogamer.net/digitalfoundry-2024-df-weekly-if-xbox-series-x-is-more-powerful-how-does-ps5-compete-so-closely

Again, who said anything about Wii U being "10 years of evolution?" Who are you even arguing with? You're ranting and raving about 10-year-old arguments in a thread which isn't even about that topic. Take a breath and chill out.

From the article.

Chipworks' shot is still being analysed, but the core fundamentals are now seemingly beyond doubt. The Wii U GPU core features 320 stream processors married up with 16 texture mapping units and featuring 8 ROPs 

That's basically a gpu that has 352 gflops it's not rocket science to figure out. Not to mention a way more modern architecture. It would put around switch power.

From the ps5 article 

More than one key triple-A developer tells us that the PlayStation GPU compiler is significantly more efficient than the Microsoft alternative, meaning that there's better utilisation of the graphics hardware.

That seems like a system design not dev tools

Last edited by zeldaring - on 20 July 2024

zeldaring said:
curl-6 said:

Source? DF's piece on the Wii U's spec leak in 2013 never says it's 352 Gflops: https://www.eurogamer.net/df-hardware-wii-u-graphics-power-finally-revealed

Also, reporting a leak is also not a confirmation that it's true.

If you read the PS5 vs Xbox Series article, two of the cited advantages were a lower level API and a more efficient GPU compiler; dev tools.

https://www.eurogamer.net/digitalfoundry-2024-df-weekly-if-xbox-series-x-is-more-powerful-how-does-ps5-compete-so-closely

Again, who said anything about Wii U being "10 years of evolution?" Who are you even arguing with? You're ranting and raving about 10-year-old arguments in a thread which isn't even about that topic. Take a breath and chill out.

From the article.

Chipworks' shot is still being analysed, but the core fundamentals are now seemingly beyond doubt. The Wii U GPU core features 320 stream processors married up with 16 texture mapping units and featuring 8 ROPs 

That's basically a gpu that has 352 gflops it's not rocket science to figure out. 

DF reporting a leak from Chipworks is not "DF said Wii U is 352Gflops". They're simply reporting on someone else's findings.



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curl-6 said:
zeldaring said:

From the article.

Chipworks' shot is still being analysed, but the core fundamentals are now seemingly beyond doubt. The Wii U GPU core features 320 stream processors married up with 16 texture mapping units and featuring 8 ROPs 

That's basically a gpu that has 352 gflops it's not rocket science to figure out. 

DF reporting a leak from Chipworks is not "DF said Wii U is 352Gflops". They're simply reporting on someone else's findings.

That's still on them. They are posting wrong info on there site, they are the pros, and using with out a doubt. also they  never updated the info or retracted the article, so with out doubt to them wiiu is double 360 power in gpu, so they are basing what's impressive on wiiu with that assumption. If you ask anyone with common sense would know this was bad info, your not gonna get a moden gpu with 2x power the and not show huge gains in multiple ports. The swith was that and from day one the specs showed the difference. 



zeldaring said:
curl-6 said:

DF reporting a leak from Chipworks is not "DF said Wii U is 352Gflops". They're simply reporting on someone else's findings.

That's still on them. They are posting wrong info on there site, they are the pros, and using with out a doubt. also they  never updated the info or retracted the article, so with out doubt to them wiiu is double 360 power in gpu, so they are basing what's impressive on wiiu with that assumption. If you ask anyone would common sense would know this was bad info, your not gonna get a moden gpu with 2x the more and not show huge gains.

There was never an official Wii U specs reveal to update it with, and the fact you're still using gigaflops to try to infer Wii U's graphics vs 360 shows that, no offense, but you simply don't understand the subject matter.

You've gone way off topic with this; the thread is about the whether the 7th or 8th gen is better. Kindly get back on topic.



curl-6 said:
zeldaring said:

That's still on them. They are posting wrong info on there site, they are the pros, and using with out a doubt. also they  never updated the info or retracted the article, so with out doubt to them wiiu is double 360 power in gpu, so they are basing what's impressive on wiiu with that assumption. If you ask anyone would common sense would know this was bad info, your not gonna get a moden gpu with 2x the more and not show huge gains.

There was never an official Wii U specs reveal to update it with, and the fact you're still using gigaflops to try to infer Wii U's graphics vs 360 shows that, no offense, but you simply don't understand the subject matter.

You've gone way off topic with this; the thread is about the whether the 7th or 8th gen is better. Kindly get back on topic.

Litterly every source from Wikipedia to wftech has updated the specs. It was a developer who leaked the specs anyway, and tech heads  figured the mistake they made looking the chipworks pic.

No offense I understand the subject matter way more then you. Yes you can use gflops when the gpu are basically the  the same architecture and multiplatform games match the specs perfectly, it's much better then using exclusives which is virtually impossibe to gage a console power and more about the developer skill and preference,but yea continue with your thread and have a nice day.

Last edited by zeldaring - on 20 July 2024

Fuck it' Thread is lost. Anyway, Wii U has 176 Glops, and again flops are something no developer would ever say or use as a measurement. It's misleading. It's become a buzz term like bits for children to use on a playground or dolts on the interwebs for console warring.



Bite my shiny metal cockpit!

Leynos said:

Fuck it' Thread is lost. Anyway, Wii U has 176 Glops, and again flops are something no developer would ever say or use as a measurement. It's misleading. It's become a buzz term like bits for children to use on a playground or dolts on the interwebs for console warring.

No one is console warring over console that flopped 8 years ago. we are just discussing how the best way to accurately discuss a console power and exclusives is a horrible way, it's virtually impossibe to look to 2 games 2 different engines going for 2 different goals and say which one proves this console is more powerful. If halo 4 was released on ps3 you would have people saying well 360 can't do that it's always been the same.

Last edited by zeldaring - on 20 July 2024