zeldaring said:
curl-6 said:
DF never said Wii U's GPU was twice as powerful as 360; Gigaflops are not an accurate measurement of power between different systems as it reflects a theoretical peak rather than real world throughput. It's possible for a system with lower flops to outperform one with higher flops for instance. The Series X situation simply shows that other factors such as better dev tools can outweigh an advantage in flops; there was simply no way to know this ahead of time. |
What they have a article saying wiiu specs leaked and its 352Gflops and it was never updated or retracted. the Wii U is not 10 years of evolution in terms of GPU, it uses some ATI/AMD TeraScale solution not all that different from R600 from 2007. and it was using 64bit DDR3 while the 360 had 128bit GDDR3 + those 10MB of edram As for the ps5 it wasn't because of the tools it was cause of its design go read the article. |
Source? DF's piece on the Wii U's spec leak in 2013 never says it's 352 Gflops: https://www.eurogamer.net/df-hardware-wii-u-graphics-power-finally-revealed
Also, reporting a leak is also not a confirmation that it's true.
If you read the PS5 vs Xbox Series article, two of the cited advantages were a lower level API and a more efficient GPU compiler; dev tools.
https://www.eurogamer.net/digitalfoundry-2024-df-weekly-if-xbox-series-x-is-more-powerful-how-does-ps5-compete-so-closely
Again, who said anything about Wii U being "10 years of evolution?" Who are you even arguing with? You're ranting and raving about 10-year-old arguments in a thread which isn't even about that topic. Take a breath and chill out.