curl-6 said:
DF never said Wii U's GPU was twice as powerful as 360; Gigaflops are not an accurate measurement of power between different systems as it reflects a theoretical peak rather than real world throughput. It's possible for a system with lower flops to outperform one with higher flops for instance. The Series X situation simply shows that other factors such as better dev tools can outweigh an advantage in flops; there was simply no way to know this ahead of time. |
What they have a article saying wiiu specs leaked and its 352Gflops and it was never updated or retracted.
the Wii U is not 10 years of evolution in terms of GPU, it uses some ATI/AMD TeraScale solution not all that different from R600 from 2007.
and it was using 64bit DDR3 while the 360 had 128bit GDDR3 + those 10MB of edram
As for the ps5 it wasn't because of the tools it was cause of its design go read the article.