curl-6 said:
Source? DF's piece on the Wii U's spec leak in 2013 never says it's 352 Gflops: https://www.eurogamer.net/df-hardware-wii-u-graphics-power-finally-revealed Also, reporting a leak is also not a confirmation that it's true. If you read the PS5 vs Xbox Series article, two of the cited advantages were a lower level API and a more efficient GPU compiler; dev tools. Again, who said anything about Wii U being "10 years of evolution?" Who are you even arguing with? You're ranting and raving about 10-year-old arguments in a thread which isn't even about that topic. Take a breath and chill out. |
From the article.
Chipworks' shot is still being analysed, but the core fundamentals are now seemingly beyond doubt. The Wii U GPU core features 320 stream processors married up with 16 texture mapping units and featuring 8 ROPs
That's basically a gpu that has 352 gflops it's not rocket science to figure out. Not to mention a way more modern architecture. It would put around switch power.
From the ps5 article
More than one key triple-A developer tells us that the PlayStation GPU compiler is significantly more efficient than the Microsoft alternative, meaning that there's better utilisation of the graphics hardware.
That seems like a system design not dev tools
Last edited by zeldaring - on 20 July 2024