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Forums - Sales Discussion - Famitsu Sales: Week 22, 2024 (May 27 - Jun 02)

Soundwave said:
curl-6 said:

Mario Wonder is selling great, it's approaching 2 million in Japan in less than 7 months, which is around how much BOTW has sold in 7 years, or Super Mario Party in 6 years, and it's already beaten a lot of high fliers such as Switch Sports and Mario Party Superstars.

There's really no need to downplay it.

It's doing fine, it just isn't going to provide the same kind of "Switch boost" other IPs like Zelda and even 3D Mario got. 

The criticism that it's already being outsold on a weekly basis by older titles like Minecraft and Mario Kart and Smash Bros. is kinda fair though, that probably is something you wouldn't expect to be happening on the regular. 

zeldaring said:
Kai_Mao said:

That may be anecdotal though. In the end, Nintendo stated in February that Wonder is the fastest selling Mario title ever. It's still chugging along in the charts despite the Switch being 8 years old and is supposed to be in decline. I think Nintendo is not as worried as some of are here in this thread. It's likely going to sell maybe around 16-18 million in the end of its life when it released so late into the Switch's life cycle. Its a highly received game, which I'm sure the 2D Mario devs, especially the younger ones, can hang their hat on

No reason to be worried but it's no longer near the top of there franchises in terms of sales. it should get to 20 million and at the highest 22 million.

I think it's just that 2D platformers in general are losing popularity, especially for full price. What's the best-selling 2D platformer, or 2D game in general during the Switch era? Most did not pass 10 million, especially full priced ones. Mario Wonder will eventually pass U deluxe and probably settle around 20m-25m.



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Soundwave said:
curl-6 said:

Mario Wonder is selling great, it's approaching 2 million in Japan in less than 7 months, which is around how much BOTW has sold in 7 years, or Super Mario Party in 6 years, and it's already beaten a lot of high fliers such as Switch Sports and Mario Party Superstars.

There's really no need to downplay it.

It's doing fine, it just isn't going to provide the same kind of "Switch boost" other IPs like Zelda and even 3D Mario got. 

The criticism that it's already being outsold on a weekly basis by older titles like Minecraft and Mario Kart and Smash Bros. is kinda fair though, that probably is something you wouldn't expect to be happening on the regular. 

Context is key; Wonder arrived late in the system's life, during a time when people are struggling to make rent and afford groceries much less buy luxuries like games. It also has stronger competition than any 2D Mario has faced before; of the games you mentioned for instance Minecraft and Mario Kart are among the highest selling titles ever, and Smash is a 30 million plus seller.

It has moved over 13 million copies in under 6 months, it's selling great and the amount of constant downplaying it gets here is silly, especially since its the same 2 or 3 people doing it out of some weird grudge.

Last edited by curl-6 - on 11 June 2024

curl-6 said:
Soundwave said:

It's doing fine, it just isn't going to provide the same kind of "Switch boost" other IPs like Zelda and even 3D Mario got. 

The criticism that it's already being outsold on a weekly basis by older titles like Minecraft and Mario Kart and Smash Bros. is kinda fair though, that probably is something you wouldn't expect to be happening on the regular. 

Context is key; Wonder arrived late in the system's life, during a time when people are struggling to make rent and afford groceries much less buy luxuries like games. It also has stronger competition than any 2D Mario has faced before; of the games you mentioned for instance Minecraft and Mario Kart are among the highest selling titles ever, and Smash is a 30 million plus seller.

It has moved over 13 million copies in under 6 months, it's selling great and the amount of constant downplaying it gets here is silly, especially since its the same 2 or 3 people doing it out of some weird grudge.

I remember bringing all these points up before. Yea if was in early switch life cycle this would have done much better I think around mario odyssey numbers. Like look at botw  and totk. Games will be more front loaded and have much lesser legs at the end of a cycle.

Last edited by zeldaring - on 11 June 2024

curl-6 said:
Soundwave said:

It's doing fine, it just isn't going to provide the same kind of "Switch boost" other IPs like Zelda and even 3D Mario got. 

The criticism that it's already being outsold on a weekly basis by older titles like Minecraft and Mario Kart and Smash Bros. is kinda fair though, that probably is something you wouldn't expect to be happening on the regular. 

Context is key; Wonder arrived late in the system's life, during a time when people are struggling to make rent and afford groceries much less buy luxuries like games. It also has stronger competition than any 2D Mario has faced before; of the games you mentioned for instance Minecraft and Mario Kart are among the highest selling titles ever, and Smash is a 30 million plus seller.

It has moved over 13 million copies in under 6 months, it's selling great and the amount of constant downplaying it gets here is silly, especially since its the same 2 or 3 people doing it out of some weird grudge.

Not to mention that nowadays we have digital downloads. Unfortunately, Nintendo doesn't reveal its digital sales numbers



They always report digital and physical sales on each quarter report, no?



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zeldaring said:
curl-6 said:

Context is key; Wonder arrived late in the system's life, during a time when people are struggling to make rent and afford groceries much less buy luxuries like games. It also has stronger competition than any 2D Mario has faced before; of the games you mentioned for instance Minecraft and Mario Kart are among the highest selling titles ever, and Smash is a 30 million plus seller.

It has moved over 13 million copies in under 6 months, it's selling great and the amount of constant downplaying it gets here is silly, especially since its the same 2 or 3 people doing it out of some weird grudge.

I remember bringing all these points up before. Yea if was in early switch life cycle this would have done much better I think around mario odyssey numbers. Like look at botw  and totk. Games will be more front loaded and have much lesser legs at the end of a cycle.

It's legs so far are good, it's still charting after 7 months with no sign of stalling. Nothing about its trajectory thus far indicates a problem.



curl-6 said:
zeldaring said:

I remember bringing all these points up before. Yea if was in early switch life cycle this would have done much better I think around mario odyssey numbers. Like look at botw  and totk. Games will be more front loaded and have much lesser legs at the end of a cycle.

It's legs so far are good, it's still charting after 7 months with no sign of stalling. Nothing about its trajectory thus far indicates a problem.

No sign of stalling? It's doing 3k a week that's not your typical legs for a 2d mario that just came out 7 months ago.



zeldaring said:
curl-6 said:

It's legs so far are good, it's still charting after 7 months with no sign of stalling. Nothing about its trajectory thus far indicates a problem.

No sign of stalling? It's doing 3k a week that's not your typical legs for a 2d mario that just came out 7 months ago.

If it were 3k globally you'd have a point, but for a single country, 3k a week after more than 7 months is typical for a game with strong legs.



curl-6 said:
zeldaring said:

No sign of stalling? It's doing 3k a week that's not your typical legs for a 2d mario that just came out 7 months ago.

If it were 3k globally you'd have a point, but for a single country, 3k a week after more than 7 months is typical for a game with strong legs.

Yea you make a good point it's not that bad, but it's not great for a new 2d mario as well.

Last edited by zeldaring - on 11 June 2024

curl-6 said:
zeldaring said:

No sign of stalling? It's doing 3k a week that's not your typical legs for a 2d mario that just came out 7 months ago.

If it were 3k globally you'd have a point, but for a single country, 3k a week after more than 7 months is typical for a game with strong legs.

What's your final prediction for wonder on Switch?