Shadow1980 said: Let's put it this way. Nintendo's own financial data indicates that first-party software sales are in any given quarter consistently between 70% to 90% of all software sales. That by itself should indicate how dependent Nintendo is on their own first-party output. While exclusives are still important for any console brand, they are absolutely the lifeblood of Nintendo consoles. Also, let's look at it from a different angle. The list of best-selling games on the Switch is dominated by Nintendo titles. Here's every multi-million seller to date:
Out of 52 games on this list, only seven were neither developed by Nintendo nor were based on a Nintendo IP. The remaining 45 games on that list amount to 528.05M copies, or 46.6% of the Switch's total software sales. And that's just 45 games! There are a lot more Nintendo games on the Switch than what's on this list. No matter how you look at it, first-party titles represent an absolutely massive share for software sales on Nintendo systems, and they utterly dominate the best-sellers list on Nintendo systems as well. This is well beyond what you see with first-party titles on PlayStation or Xbox. SOURCES https://www.nintendo.co.jp/ir/pdf/2019/190131_2e.pdf |
Thanks for the list. Just one comment. Minecraft is at 3,394,222 physical in Japan alone according to Famitsu. Worldwide & digital I would imagine more then the 5million mentioned.