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TeachMeHisty said:

Not gonna lie, I would be really interested in how 3rd party games typically sell on PS and Nintendo systems. Not in numbers, but what their pattern is.
In my head, I have this image, where (lets take JRPGs for example) games sell better on Nintendo-systems initially, but slow down faster and maybe even earlier
resulting in a sales-curve that looks somewhat like this:

Does anybody have any data about this?

Most titles on PS and Xbox are very much front loaded, ever green is basically a term for some Nintendo IPs and very few games from other vendors.

Just for you to have an idea Capcom announced it done 1M on month launch, 1M on the month after that and another 1M on like 5-6 months after for SF6. If you look for SM2 it is something like 5M on the first day, maybe up to 1M additional for the rest of that month and no more than 4M on the over 2 month after that.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."