The DS. While I still liked the GBA for its content, I wasn’t crazy about the hardware itself. As soon as I had a DS I never used GBA hardware ever again. My major problems with the hardware were the Dpad and the lack of backlighting. The Dpad, IMO, felt off compared to other handhelds, I remember my fingers slipping a lot during action games like Castlevania Circle of the Moon. Granted, these issues were mostly fixed with the SP, but too little too late for early adopters like myself, as we were already aware of what would become the DS by that time.
Content, while the GBA did a good job, the DS (IMO) was my all time favourite for handhelds (Switch excluded), having not only a much larger library of great games, but a significantly higher volume of great games. DS was also significantly more inventive and had a much more rounded library genre-wise. Phoenix Wright, Hotel Dusk, Another Code, updated Dragon Quest 4 and 5, plus Dragon Quest 9, NSMB, Mario Kart DS, the Brain Age games, Animal Crossing New Lead, Elite Beat Agents, Professor Layton, and a ton of RPGs, including Chrono Trigger and 999.
I think what draws me more to the DS that it was more revolutionary than the GBA. The GBA experience was more about reliving old experiences (from 5-15 years earlier) on handheld, the DS experience was much more current and fresh. I wanted to talk about the 3DS as well, which is probably my second favourite handheld console of all time and while the 3DS wasn't as successful, I found the 3DS continued that fresh feeling/current DS experience. The 3DS commercial success was hit hard by two things: competition from mobile and a strong (irrational and nonfactual) fear campaign against glasses-free 3D.
Last edited by Jumpin - on 11 December 2023