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Forums - Nintendo - Remember when the Wii U was aiming for the "core gamer"?

zorg1000 said:

I think it was meant as a joke

Ngl its hard to catch jokes nowadays, it's gotten really difficult to tell the difference between satire and serious.



Lifetime Sales Predictions 

Switch: 160 million (was 120 million, then 140 million, then 150 million)

PS5: 130 million (was 124 million)

Xbox Series X/S: 54 million (was 60 million, then 57 million)

"The way to accomplish great things, is to be indefatigable and never rest till the thing is accomplished." - Joseph Smith Jr.

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Shtinamin_ said:
zorg1000 said:

I think it was meant as a joke

Ngl its hard to catch jokes nowadays, it's gotten really difficult to tell the difference between satire and serious.

Agreed.  Like when people state they think the switch is close to the ps4 in performance.

I assume it is a joke but sometimes I wonder of they are serious.



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Responding to the OP:  

If Nintendo really wanted the Wii U to be a system for the core gamer, then they should have done at least the following three things:

1) Make it more powerful.  It should have been close to the XBox 1's power, so that it could run Generation 8 third party games.
2) Just use a classic controller and not include a tablet.
3) Have compelling software for core gamers at launch.  Nintendoland was not a title for core gamers, and NSMB U was more for old schoolers.  Ironically, the Wii was known as a "casual" console and yet it had Twilight Princess as a launch title.  This is the sort of game that appeals more to core gamers.

However, I'm not saying, overall, this would really be a great strategy.  The Wii U would have sold better if it had followed the above strategy, but I doubt it would have outsold the PS4.  Nintendo is actually better off, overall, following a strategy like the Wii or Switch.  In both those cases they had a weaker console, and they fully embraced that fact and that's why those systems worked.  With the Wii U, they had a weaker console but somehow wanted to appeal to core gamers anyway.  In the end the Wii U didn't really appeal to any gamer, core, casual or otherwise.



Worst Nintendo home console ever.

Lackluster first party titles compared to previous gens and Switch

Poor third party support (i.e. Mass Effect 3 being a only release and notable other titles missing)

The life cycle of the console is piss poor compared to any other console (died even if not used that much).

The gamepad is clunky and such a terrible idea

Also the name? WiiU - more like P.U.

Piece of crap, that is what it was.

The only redeeming factor it had was it had b/c with Wii games.



BasilZero said:

Worst Nintendo home console ever.

Lackluster first party titles compared to previous gens and Switch

Poor third party support (i.e. Mass Effect 3 being a only release and notable other titles missing)

The life cycle of the console is piss poor compared to any other console (died even if not used that much).

The gamepad is clunky and such a terrible idea

Also the name? WiiU - more like P.U.

Piece of crap, that is what it was.

The only redeeming factor it had was it had b/c with Wii games.

No the worst console ever was the Nintendo VR Headset. Facts.



Lifetime Sales Predictions 

Switch: 160 million (was 120 million, then 140 million, then 150 million)

PS5: 130 million (was 124 million)

Xbox Series X/S: 54 million (was 60 million, then 57 million)

"The way to accomplish great things, is to be indefatigable and never rest till the thing is accomplished." - Joseph Smith Jr.

Around the Network
Shtinamin_ said:
killeryoshis said:

There are many theories on why it failed. But I can say the Switch succeeded because Nintendo made a system to appeal to all their young, old, and new fans. They also cheated by combining two systems into one.

What do you mean by cheating? How does one cheat in the systems selling ways?

I dont think that combining two systems into one is cheating. In fact, I think that this potentially cut into total sales for the 8th generation of gaming consoles for Nintendo. If Nintendo didn't make the Switch a home/handheld combo but just a home console and still appealed to young, old and new fans, the Switch would have most likely sold close to 100 million consoles, much like the Wii. Since Switch would be their home consoles, they would have sold a new handheld (Im gonna call it NH). This NH would have most likely sold a minimum of 80 million, near 3DS numbers. 
Since it's just the Switch, they might be selling maybe 150 million or 160 million (at most) consoles.

Making one console was a huge step for Nintendo, a big risk, and made game development way easier to handle. We will always be able to count on Nintendo for one thing: their ability to innovate technology, and make gaming fun and family friendly.

I have a hard time seeing a Nintendo console strictly tied to a wall outlet and television going back to Wii numbers after the Wii U. I also have a hard time seeing a Nintendo home console outselling its contemporary handheld counterpart, seeing as how that's never happened.

Maybe I misread and you meant the Switch Home would sell around 20 million while the Switch handheld would be around 80 million, but that's still dozens of millions less than what the real Switch today has sold, and that number is still growing higher by the day!

What would be the hook to sell these new separate consoles on? Many of us thought the Switch would originally be just that, but you'd be able to take the same game card/digital download and have complete crossplay between both systems, so let's go with that. That means that you'd still have a home console Switch that has to be underpowered enough to keep most games in the ballpark to allow the NH to share the games, otherwise Nintendo is betraying its selling point. That sounds like a way more enticing proposition than the Wii U, but not enough to get 100 million people to buy a vastly underpowered Switch Home. At least in my opinion.

Welcome to the forums!



zorg1000 said:
killeryoshis said:

I can say the Switch succeeded because Nintendo made a system to appeal to all their young, old, and new fans. They also cheated by combining two systems into one.

The big thing was the combined software ecosystem, they had a hard time fully supporting both their hardware lines during the GBA/GC & DS/Wii days when they were mostly 2D games on handhelds and SD on consoles but it got especially hard with 3DS/Wii U when they made the jump from 2D to 3D games for the handhelds and SD to HD development for consoles.

Supporting one platform rather than two (sometimes 3 or 4 during the transition period between generations) means you can release a smaller amount of total games while still feeling like the output is higher, reduces the number of redundant titles & allows developers to take their time and make more ambitious, creative games.

As for 3rd party support, 3DS, Wii U and Vita (I consider Switch a spiritual successor to this) individually had many holes in their lineups but if you combine them than they had pretty solid 3rd party support in terms of quantity, quality & variety. For the most part, Switch’s 3rd party support is very similar to the combined support those platforms received.

I would also like to add that it has allowed them more variety. Before they needed two Zelda games, one for handheld and one for console, and we could have the Zelda team do something else. (Although they have not in this case.) More variety means more types of consumers that will see the console as appealing, which increases sales. 

3rd party support is far beyond the 3DS, Vita, and Wii U type. Switch is getting support not seen since probably the NES/SNES days. Sure, people will say there are no AAA games (Like the Wii), But back in the early 90s, Nintendo didn't get all of them either. (Or got a very crappy port on it,) Nintendo pretty much has a complete stranglehold on Japanese and Indie games. They also have tons of old Western ports that were never there before. AAA might not be on the Switch, but the number of AAA games goes down every generation. I expect that trend to continue as games become to time-consuming and expensive to develop. 


Everyone said said:
killeryoshis said:

I can say the Switch succeeded because Nintendo made a system to appeal to all their young, old, and new fans. They also cheated by combining two systems into one.

How did Nintendo cheat?

It was a joke. I will remember to put sarcasm at the end of it next time



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IcaroRibeiro said:

PS3-level graphics and ports of PS3 games were never going to satisfy Playstation crowd

Nintendo was completely lost at that moment

It would be fine if it launched much earlier, alongsides the PS3/XB360.... instead it launched right before the PS4,... and was barely faster than the PS3/XB360.
It was doomed from the start.

Also if your going that route, the expensive gamepad, really cost them way to much.
Whatever the cost of the Wii U was, the majority of it was spendt on the gamepad, instead of the system itself.
Resulting in a expensive (for its performance) console.

Consumers arnt dumb, they notice that stuff (the "core" gamers).
The other half, the more casuals, assumed the Wii U, was a accessory or something like that, for the Wii.
They didnt even register, that it was a new console from nintendo.

The stupid name scheme and marketing, failed.

Which is why I'm for nintendo after having found something as wildly successfull as the Switch is.... to just stick with it.
Name it the Switch 2, and dont confuse the casual users.



Shtinamin_ said:

No the worst console ever was the Nintendo VR Headset. Facts.

Oh ya, the VirtualBoy, forgot about it....

Two shitty systems.



BasilZero said:
Shtinamin_ said:

No the worst console ever was the Nintendo VR Headset. Facts.

Oh ya, the VirtualBoy, forgot about it....

Two shitty systems.

At least Wii U had some great games. Best thing on VB was maybe that Jack Frost game.



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