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Forums - Nintendo - How Will be Switch 2 Performance Wise?

 

Switch 2 is out! How you classify?

Terribly outdated! 3 4.55%
 
Outdated 1 1.52%
 
Slightly outdated 16 24.24%
 
On point 37 56.06%
 
High tech! 7 10.61%
 
A mixed bag 2 3.03%
 
Total:66
Otter said:
Soundwave said:

From where exactly? You do understand Switch 2 cartridges are significantly faster than Switch 1 cartridges so they will cost more. Just as SD Express Cards cost more than regular slower SD Cards. 

Same way you used to be able to buy a 4TB drive for dirt cheap on PS4 because it could use shit ass slow pre-SSD drives. You can't do that anymore, the speed costs money. 

Likely Nintendo is only ordering 64GB sizes because if they start doing other sizes you don't save any money, it may even cost more money for a bespoke size like 16GB or something because that won't be mass produced in enough quantity to likely get the same price. Likely at 64GB, it cuts back on production complexity so Nintendo can get the price possible price at that size. 

These things are not that simple. 

I feel like I've spoken on this several times and the point has been missed. I'm talking cheap/slow cards where the game is installed onto internal storage. Just as discs work in modern gaming. 64Gb micro SD etc can be bought for very cheap. Developers spend no more than $1, Physical fans get a truly functional form of physical media and not a glorified download code.

https://www.ebay.co.uk/itm/156464203075?mkevt=1&mkcid=1&mkrid=710-53481-19255-0&campid=5337997207&toolid=20006&customid=

Its still physical license. If you care about preservation your game will be forever on hard drive or memory card. Also both eshop and ps store dont have online check if console is primary. So you can keep most important for you games with latest patches always on hard drive. Game fully on disc or card is ideological question not preservation problem. 



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Did a comparison between the PC version on an RTX 5060 and the SW2 version. 

PC 1080p

PC 1440p 

PC 1800p

SW2 Docked

SW2 Handheld

Sorry about the aspect ratio differences, display for PC version was 16:10.

In terms of image quality, the SW2 version feels like an artifacty 1440p more than 1080p. Even in motion, the image "feels" pretty stable. 



FF7R looks pretty nice on my screen (50" Mini LED) with DLSS doing a mostly good job of delivering a better resolve than you typically get from a 1080p game.

I've also been playing GRID Legends which is one of the better conversions to arrive on Switch 2 thus far, with a high native resolution and almost all the bells and whistles of the "full fat" version intact. I'd go so far as to say it's the best looking racer on the system to date, as Mario Kart, Sonic Racing, and Kirby Air Riders all have simpler cartoon art styles and Fast Fusion, while a very good game, does lean a little too hard on DLSS.

Assassin's Creed Shadows is another interesting conversion, utilizing the higher quality PC-like variant of DLSS, (same one as Cyberpunk 2077 and Street Fighter 6) and doing stuff that's challenging for the hardware like a ton of dense alpha foliage and world simulation/physics.

It will be interesting to see how RE Requiem and Village hold up when they release later this month. 



Yeah, I think more SW2 games should go the DLAA @ 1080p route, even if they have to use the lite model like FF7R seems to be using. With CNN's you'll have embedding layers encode many different features, and it might be the case that lite DLSS is a very effective AA model (distills the features important for AA well) with a 1080p input even if it isn't that great of an up-scalar. Would love to see Nintendo go this route with their games, since their games usually struggle from aliasing, but are otherwise crisp.



sc94597 said:

Did a comparison between the PC version on an RTX 5060 and the SW2 version. 

PC 1080p

PC 1440p 

PC 1800p

SW2 Docked

SW2 Handheld

Sorry about the aspect ratio differences, display for PC version was 16:10.

In terms of image quality, the SW2 version feels like an artifacty 1440p more than 1080p. Even in motion, the image "feels" pretty stable. 

Yeah, but a 5060 could do 60 fps, not stuck at 30 fps.  Maybe I am reading this wrong, you are suggesting the S2 is a 5060, yeah?



“Consoles are great… if you like paying extra for features PCs had in 2005.”
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curl-6 said:

GRID Legends on Switch 2 seems a very competent port; in graphics mode it outperforms the PS4 version with a dynamic 1440p resolution when docked, (PS4 is 1080p) and reflections that update at full rate. (They update at 15fps on PS4) 

It also offers a performance mode that manages a mostly stable 60fps, where PS4 was stuck at 30fps, though this mode does cut back things like reflections and volumetric lighting to get there.

Curiously, the game does not seem to use DLSS on Switch 2 at all, instead relying on native res rendering.

To be fair I think you have to treat Switch 2 as two consoles, there is docked performance and portable performance. Switch 2 portable performance is fairly poor in that it lacks dynamic shadows and volumetric lighting completely which PS4 and Xbone have and is at a lower resolution than PS4. All versions of Grid Legends are impressive though I feel for graphics, an amazing looking game whatever you play it on but I would say standard Xbox One and PS4 beat Switch 2 in portable performance and PS4 Pro and Xbox One X beat Switch 2 in docked performance however that is mainly because Switch 2 lacks analogue triggers and strong vibration effects plus of course it omits online play completely so its a much more cut down game. Even IOS and Android versions get to play online.

I think part of the issue is the Switch 2 has no support chips like PS4 and Xbox One which are dedicated to processing network data. The PS4 has an ARM chip with 256MB of its own memory and works fully independently to give fantastic stable online play as does the Xbox One series with its south bridge chip. The Switch 2 is like IOS, Android and of course Switch 1 devices in that its main CPU's have to process the network data so its a drag on resources. Maybe Switch 2 will get online later but visually it will probably be downgraded visually to provide more CPU resources for the network data processing. Despite the excellent graphics of the Switch 2 in docked mode you can make the case it is the worst version just because it lacks so much it is not the full fat experience.

I have looked at the graphics of both Steam Deck and Switch 2 and then realised I was looking at the Steam Decks portable graphics which are the same as its docked graphics with the Switch 2 docked graphics because that was all the youtube video showed which is unfair but this still feels like an easy win for Steam Deck again mainly because its the full game with amazing controls thanks to analogue triggers and I suspect the graphics won't be as far apart as you think when you actually see Switch 2 portable graphics. The two videos below show Switch 2 portable graphics vs the original fat Xbox, i.e. the lowest spec Xbox One of all models which has a great controller with analogue triggers and great rumble effects plus full online play. The Xbox One/Series version of this game sells for £6 in CEX in the UK. I'm just making the point as a portable system the Switch 2 does struggle against original PS4 and Xbox One for lots of different reasons. The battery life of the Switch 2 means the main GPU is likely well below 1 teraflop in portable mode especially when you consider the Switch 2 only has a 19.2Wh battery I think and its chipset is on a mainly 10Nm fabrication process which dates back to 2019/2020.

https://www.youtube.com/watch?v=USwcJtV_iEY&t=399s

https://www.youtube.com/watch?v=GhG2PXGI_sU&t=812s



Chrkeller said:
sc94597 said:

Did a comparison between the PC version on an RTX 5060 and the SW2 version. 

PC 1080p

PC 1440p 

PC 1800p

SW2 Docked

SW2 Handheld

Sorry about the aspect ratio differences, display for PC version was 16:10.

In terms of image quality, the SW2 version feels like an artifacty 1440p more than 1080p. Even in motion, the image "feels" pretty stable. 

Yeah, but a 5060 could do 60 fps, not stuck at 30 fps.  Maybe I am reading this wrong, you are suggesting the S2 is a 5060, yeah?

Nope, only point/observation I made was that 1080p + DLAA has significantly better image quality and "feels" more like 1440p (with noticeable artifacts) than 1080p. The PC version @1080p with basic TAA is much, much blurrier. Comparing on my GPD Duo (dual screen laptop) with Switch 2 on the top screen and PC@1080p on the bottom screen made it very obvious. 

Wasn't a general point about the two ports.

Edit: As an example you can zoom in on the Berrys sign and look at it and the window next to it. SW2's 1080P + DLAA is a lot sharper and retains more detail than PC's 1080p TAA.

Of course the PC version has much better particles effects, lighting, retains the high quality textures more often, and you can run it at high framerates, but from a pure image quality perspective it is very interesting what even DLSS-lite can achieve when not used as an upscalar but as a pure AA solution - which is what DLAA is.

Last edited by sc94597 - on 03 February 2026

sc94597 said:
Chrkeller said:

Yeah, but a 5060 could do 60 fps, not stuck at 30 fps.  Maybe I am reading this wrong, you are suggesting the S2 is a 5060, yeah?

Nope, only point/observation I made was that 1080p + DLAA has significantly better image quality and "feels" more like 1440p (with noticeable artifacts) than 1080p. The PC version @1080p with basic TAA is much, much blurrier. Comparing on my GPD Duo (dual screen laptop) with Switch 2 on the top screen and PC@1080p on the bottom screen made it very obvious. 

Wasn't a general point about the two ports.

Edit: As an example you can zoom in on the Berrys sign and look at it and the window next to it. SW2's 1080P + DLAA is a lot sharper and retains more detail than PC's 1080p TAA.

Of course the PC version has much better particles effects, lighting, retains the high quality textures more often, and you can run it at high framerates, but from a pure image quality perspective it is very interesting what even DLSS-lite can achieve when not used as an upscalar but as a pure AA solution - which is what DLAA is.

Oh, got it.  Makes sense and I agree.  I misread the post, I blame jet lag.  

I am a big of these upscalers.  I never bother with native 4k.  DLSS quality all day.  Looks just as good as native and my computer runs silent.  



“Consoles are great… if you like paying extra for features PCs had in 2005.”
bonzobanana said:
curl-6 said:

GRID Legends on Switch 2 seems a very competent port; in graphics mode it outperforms the PS4 version with a dynamic 1440p resolution when docked, (PS4 is 1080p) and reflections that update at full rate. (They update at 15fps on PS4) 

It also offers a performance mode that manages a mostly stable 60fps, where PS4 was stuck at 30fps, though this mode does cut back things like reflections and volumetric lighting to get there.

Curiously, the game does not seem to use DLSS on Switch 2 at all, instead relying on native res rendering.

To be fair I think you have to treat Switch 2 as two consoles, there is docked performance and portable performance. Switch 2 portable performance is fairly poor in that it lacks dynamic shadows and volumetric lighting completely which PS4 and Xbone have and is at a lower resolution than PS4. All versions of Grid Legends are impressive though I feel for graphics, an amazing looking game whatever you play it on but I would say standard Xbox One and PS4 beat Switch 2 in portable performance and PS4 Pro and Xbox One X beat Switch 2 in docked performance however that is mainly because Switch 2 lacks analogue triggers and strong vibration effects plus of course it omits online play completely so its a much more cut down game. Even IOS and Android versions get to play online.

I think part of the issue is the Switch 2 has no support chips like PS4 and Xbox One which are dedicated to processing network data. The PS4 has an ARM chip with 256MB of its own memory and works fully independently to give fantastic stable online play as does the Xbox One series with its south bridge chip. The Switch 2 is like IOS, Android and of course Switch 1 devices in that its main CPU's have to process the network data so its a drag on resources. Maybe Switch 2 will get online later but visually it will probably be downgraded visually to provide more CPU resources for the network data processing. Despite the excellent graphics of the Switch 2 in docked mode you can make the case it is the worst version just because it lacks so much it is not the full fat experience.

I have looked at the graphics of both Steam Deck and Switch 2 and then realised I was looking at the Steam Decks portable graphics which are the same as its docked graphics with the Switch 2 docked graphics because that was all the youtube video showed which is unfair but this still feels like an easy win for Steam Deck again mainly because its the full game with amazing controls thanks to analogue triggers and I suspect the graphics won't be as far apart as you think when you actually see Switch 2 portable graphics. The two videos below show Switch 2 portable graphics vs the original fat Xbox, i.e. the lowest spec Xbox One of all models which has a great controller with analogue triggers and great rumble effects plus full online play. The Xbox One/Series version of this game sells for £6 in CEX in the UK. I'm just making the point as a portable system the Switch 2 does struggle against original PS4 and Xbox One for lots of different reasons. The battery life of the Switch 2 means the main GPU is likely well below 1 teraflop in portable mode especially when you consider the Switch 2 only has a 19.2Wh battery I think and its chipset is on a mainly 10Nm fabrication process which dates back to 2019/2020.

On the other hand though it has full rate reflections (they are 15fps on PS4) and has the same target resolution of 1080p. GRID also isn't leveraging several of Switch 2's key advantages over last gen in that it doesn't make use of DLSS or raytracing, relying instead on just brute forcing it.

Online missing is unlikely to be a power issue; it was also missing from the same developer's port of GRID Autosport on Switch 1 at launch but was added later at no cost.

These are almost the exact same arguments I can see you made against Need For Speed on Wii U on DF over a decade ago btw, you seem kinda hung up on this line of thinking.



curl-6 said:

On the other hand though it has full rate reflections (they are 15fps on PS4) and has the same target resolution of 1080p. GRID also isn't leveraging several of Switch 2's key advantages over last gen in that it doesn't make use of DLSS or raytracing, relying instead on just brute forcing it.

Online missing is unlikely to be a power issue; it was also missing from the same developer's port of GRID Autosport on Switch 1 at launch but was added later at no cost.

These are almost the exact same arguments I can see you made against Need For Speed on Wii U on DF over a decade ago btw, you seem kinda hung up on this line of thinking.

That's a bit weird that you have searched so far back to try to find something to fault my viewpoint but have not actually come up with any criticism of that point except I'm sort of hung up on it. I was really comparing the portable version on Switch 2 because the Switch 2 is claimed to be a portable console as powerful as PS4 so obviously I'm comparing to portable performance not docked and there the Switch 2 is massively scaled back.

  • Handheld performance mode: 684p to 828p resolution, targets 60 FPS

  • Handheld battery saver mode: around 540p, 30 FPS

  • Handheld balanced mode: 540p to 864p, 40 FPS

  • Handheld graphics: 792p to 1080p, 30 FPS

  • All of these portable modes have volumetric lights off, trackside SSR on for handheld balanced and handheld graphics

  • Handheld performance mode seems to be in the 40s and 50s often, but hits 60 FPS in lighter moments. This is less of an issue because of the VRR support

We already know the Switch 2 panel is very slow with a very slow response time and DLSS also introduces more input lag so for a fast moving game like this DLSS would be a terrible option combined with the very slow panel for portable gameplay. The Switch 2 portable version is missing many graphic features present on PS4 and Xbox One. As for Grid Autosport on Switch 1 getting online it was clearly a struggle to optimise the game to achieve that and there has been no announcement that the Switch 2 version of Grid Legends is getting one at all. GRID Autosport is a game of the previous generation with versions for PS3 and 360. Networking data was processed by the cell processors on PS3 and on the Xenon CPU on 360. I guess this is relevant because despite both having more CPU resources than Switch 1 it still meant networking and online play had more cost to those systems. Docked mode on Switch 2 I guess is more comparable to PS4 Pro or Xbox One X and Xbox One X for example is close to 4K with 60fps and decent graphics features too plus enhanced textures. However even the docked version of Grid Legends is far inferior to the standard PS4 simply because of the lack of decent controls, strong rumble and no online features. Just playing the game with standard car AI competitors is not the same as playing it against real competing drivers. When you have gotten good at the the game its nice to take it to the next stage of challenging gameplay against online opponents.

https://www.youtube.com/watch?v=e21gyj8W9Y4