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bonzobanana said:
curl-6 said:

GRID Legends on Switch 2 seems a very competent port; in graphics mode it outperforms the PS4 version with a dynamic 1440p resolution when docked, (PS4 is 1080p) and reflections that update at full rate. (They update at 15fps on PS4) 

It also offers a performance mode that manages a mostly stable 60fps, where PS4 was stuck at 30fps, though this mode does cut back things like reflections and volumetric lighting to get there.

Curiously, the game does not seem to use DLSS on Switch 2 at all, instead relying on native res rendering.

To be fair I think you have to treat Switch 2 as two consoles, there is docked performance and portable performance. Switch 2 portable performance is fairly poor in that it lacks dynamic shadows and volumetric lighting completely which PS4 and Xbone have and is at a lower resolution than PS4. All versions of Grid Legends are impressive though I feel for graphics, an amazing looking game whatever you play it on but I would say standard Xbox One and PS4 beat Switch 2 in portable performance and PS4 Pro and Xbox One X beat Switch 2 in docked performance however that is mainly because Switch 2 lacks analogue triggers and strong vibration effects plus of course it omits online play completely so its a much more cut down game. Even IOS and Android versions get to play online.

I think part of the issue is the Switch 2 has no support chips like PS4 and Xbox One which are dedicated to processing network data. The PS4 has an ARM chip with 256MB of its own memory and works fully independently to give fantastic stable online play as does the Xbox One series with its south bridge chip. The Switch 2 is like IOS, Android and of course Switch 1 devices in that its main CPU's have to process the network data so its a drag on resources. Maybe Switch 2 will get online later but visually it will probably be downgraded visually to provide more CPU resources for the network data processing. Despite the excellent graphics of the Switch 2 in docked mode you can make the case it is the worst version just because it lacks so much it is not the full fat experience.

I have looked at the graphics of both Steam Deck and Switch 2 and then realised I was looking at the Steam Decks portable graphics which are the same as its docked graphics with the Switch 2 docked graphics because that was all the youtube video showed which is unfair but this still feels like an easy win for Steam Deck again mainly because its the full game with amazing controls thanks to analogue triggers and I suspect the graphics won't be as far apart as you think when you actually see Switch 2 portable graphics. The two videos below show Switch 2 portable graphics vs the original fat Xbox, i.e. the lowest spec Xbox One of all models which has a great controller with analogue triggers and great rumble effects plus full online play. The Xbox One/Series version of this game sells for £6 in CEX in the UK. I'm just making the point as a portable system the Switch 2 does struggle against original PS4 and Xbox One for lots of different reasons. The battery life of the Switch 2 means the main GPU is likely well below 1 teraflop in portable mode especially when you consider the Switch 2 only has a 19.2Wh battery I think and its chipset is on a mainly 10Nm fabrication process which dates back to 2019/2020.

On the other hand though it has full rate reflections (they are 15fps on PS4) and has the same target resolution of 1080p. GRID also isn't leveraging several of Switch 2's key advantages over last gen in that it doesn't make use of DLSS or raytracing, relying instead on just brute forcing it.

Online missing is unlikely to be a power issue; it was also missing from the same developer's port of GRID Autosport on Switch 1 at launch but was added later at no cost.

These are almost the exact same arguments I can see you made against Need For Speed on Wii U on DF over a decade ago btw, you seem kinda hung up on this line of thinking.