sc94597 said:
I am not sure if we could use the RTX 3060 : SW2 RX 6600XT : Steam Deck relationship to understand much, given that RTGI could be a bottleneck at lower compute/render-load for RDNA2 in a way it isn't for Ampere, but not much of a bottleneck when running the game at 1080p Ultra on these beefier twins because other aspects of the game's render pipeline might predominate after getting past that initial "minimum requirement" for the most basic RTGI. The fact that the game doesn't scale much in terms of performance with different input resolution hints that the bottleneck for Steam Deck isn't necessarily pure general render-load and cutting out some geometry probably would only marginally improve performance on Steam Deck. Especially when many of these cutbacks seem to be to improve a CPU-bottleneck on SW2 more than a GPU-bottleneck (entire assets are removed, object culling is changed, lower NPC density, etc) and Steam Deck has a significantly more powerful CPU than SW2 that shouldn't be too much of a bottleneck in the first place. I'd suspect a "Steam Deck" optimized version would instead cut into the RT pretty heavily, given that - that is the only modification that seems to drastically improve performance (unless one considers adding FG to "improve performance.") Just porting a SW2-esque version that mostly is cutting to save CPU resources and scaling by resolution to Steam Deck probably won't make it playable in the same way reducing render resolution doesn't already. And of course adding new lighting solutions is more difficult than cutting assets, from a development perspective. I do agree though, that it is hard to compare like-to-like here. But that is true of every PC vs. Console comparison and really isn't that important when talking about the end results for a given price -- which are what actually matter. Every platform, including Switch 2 (as HW-accelerated RT wasn't fully taken advantage of, as an example) could benefit from more optimization and more development resources. |
Not sure I follow that bit about scaling with different input resolutions...but as I said, I'd love to see at what clock GPU runs in Deck in Outlaws, if it's at its maximum allowed (like CP2077 does) or not.
Anyway, Ubisoft games tend to really like AMD's GPUs - Outlaws is no different. While this SW2 port might be custom solution that is best suited to run on this specific nVidia low powered SoC, I'm fairly certain that, if Deck was actual handheld console and given the same treatment the way Switch 2's port has been, we would see Outlaws running on it without problems that running off the shelf PC version has.
But yeah, as just PC in the handheld form, actual 1 to 1 comparisons is not really possible, and as always you need beefier PC to match optimized console, and that of course means higher price.







