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sc94597 said:
HoloDust said:

Yeah...and that was initial premise of response to your "...having said that, a lot of 9th Generation feature heavy titles run poorer on it than Switch 2" - that if they were dedicated ports for Steam Deck, using its strengths, instead of just running general purpose PC version, things would look different...well, just like with any console, really.
(I was just thinking yesterday "really doubt that RX 6700 (PS5 equivalent) will run Ghost of Yotei 4K native, as it runs on PS5" 

Of course, if you downgrade the game by removing much of the 9th Generation features (replacing RT with baked lighting or SSR) then you can probably run the game at a locked 30fps on Steam Deck like SW2 and Series S. The whole point of my original response was that the SW2 is handling the 9th Gen features better than Steam Deck so far. The fact that the SW2 version has missing assets and reduced asset density compared to the PC version, seemingly to save on CPU resources, doesn't contradict this. 

Isn't Ghost of Yotei on PS5 going to run at 30fps @ 4k and 60fps @ a dynamic 1080p - 1440p? That doesn't sound impossible for an RX 6700, especially if not maxing the PC settings (which most console versions aren't equivalent of.) Most PC gamers just don't play games at 4k 30fps.

I don't know, not convinced that sort of rework would be needed - Deck is same architecture as XS/PS5, and game already uses hybrid approach for some things. What I think that's lacking is fine tuned port, not Deck's lack of capabilities per se.

As for Yotei, I guess we'll have to wait and see - I think we're finally starting to see games that are, due to fixed hardware and APIs that can go "deeper" than DX12, pushing more than what equivalent PC GPUs can with DX12.