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FF7 Remake director says the game will run at "2K" (so 1440p?) on Switch 2:

“Regarding DLSS, we are using it this time. As I mentioned earlier, we wanted to provide the same experience for the user both in docked mode and handheld mode. So TV mode stably renders in 2K resolution. In handheld mode the hardware performance is slightly reduced. As a result, rendering at 2k resolution becomes difficult, so we lower it by using DLSS upscaling to output at 2k. So we can achieve 2k output even in handheld and docked mode, and the user doesn’t experience much loss.”

“What determines the graphic quality of the characters is the lighting processing, but if we change the formula of the lighting, it would probably affect the impression that the characters give to the users. So in relation to the lighting of the characters, we kept it the same as on other consoles. We changed things like fog, and post-effects. The lowest priority elements, rather than the lighting, have all been rewritten and optimized for the Switch 2. So visually, in terms of the user experience, it’s something users might not even notice. Even with the Switch 2 specs, it allows you to reach 30 frames stably.”

https://www.gonintendo.com/contents/53356-final-fantasy-vii-remake-series-director-details-switch-2-version-s-specs-defends