HoloDust said:
Which is to be expected - the best feature of consoles (and old home computers), at least form my POV, was fixed hardware, so games can be fine tuned for that specific platform. Take Outlaws - it's running with a lot of cut down geometry on Switch 2 and there's no such preset for PCs. Unfortunately, as much as PC handhelds are nice, I don't think any developer will go extra mile (at least for foreseeable future) to make fine tuned ports just for them, instead of just treating them as low power PCs. Maybe that will change with XBOX ROG Ally, but I kinda doubt it. |
bonzobanana said:
I think you will always get fixed platform optimisations for consoles like Switch 2 where they approach a problem by scaling down the game engine to work well on weaker hardware. There are so many variations of PC hardware that will never happen. You do get many low spec gamer or potato gamer patches for pc games. I remember playing Fallout 4 on my Celeron laptop with only 4GB. I used the low texture patches, a low display resolution and potato options and got it running more for a laugh than anything and managed to get about 22 fps at best with 12 fps being the average. I remember playing many ports on Xbox 360 and PS3 but the full experience of those games was on PC. Maybe I've got the wrong impression but it does seem the Steamdeck is delivering a game experience as good if not better than Switch 2 for multi-platform games. Maybe I have watched too many youtube videos with a pro steamdeck bias. |
Addressing you both since the responses were similar. While it is true that Switch 2 has the benefit of closed platform optimizations, I am not convinced we can chalk it entirely up to this. The game runs very poor on Steam Deck even after you apply "low spec gamer" optimizations and essentially only runs well when you turn off RTGI. We have also seen Steam Deck specific optimizations in games like Elden Ring, so it isn't entirely unlikely that a developer could target Steam Deck.
I think much of the performance difference is because Ampere is just a better architecture when it comes to ray-tracing flop-to-flop than RDNA2. With similar raw performance levels between SW2 Handheld and Steam Deck, you're going to see SW2 outperform it in RT-centric titles. Furthermore, the RTGI implementation in Outlaws doesn't even fully utilize hardware acceleration as much as it could, and I would expect the difference to increase as the generation progresses.
If the difference is due largely to a lower render load on SW2, we'd expect resolution changes to scale better than it does in reality on Steam Deck.
Last edited by sc94597 - on 26 September 2025







