| bonzobanana said: To be honest I agree with your point, I think Nvidia DLSS upscaling and some of the other features of the chipset are helping the Switch 2 punch above its weight but I feel there will be games that really need more CPU resources that will show Switch 2 to be very weak. I've seen people state the Switch 2 will be capable of pretty versions of older games rather than run the latest game engines well. I think we need a few more Switch 2 multi-platform conversions to get the full picture though. I totally accept Cyberpunk and Outlaws are delivering an experience which hasn't been scaled down that much and quite competitive with other platforms. Looking at the Outlaws quality reductions for Switch 2, it looks to be general tweaks for weaker hardware but a couple of improvements over Xbox Series S. I'm not sure how the steamdeck compares with Outlaws. |
All current evidence has shown us the opposite of "will be capable of pretty versions of older games rather than run the latest game engines well." 9th Generation feature heavy games have run much better on Switch 2 than Steam Deck and Rog Ally, while games with mostly 8th Generation features have Switch 2 versions running roughly comparable or slightly worse than what was observable on the mid-8th Generation refreshes.
I don't think we need more conversions to get a full picture. We already have decent examples of what the Switch 2 is capable of achieving when a game is developed with its feature set in mind. Most 9th Gen only titles can run on the platform with mildly-compromised visuals at a locked 30fps. That is essentially the Switch 2 experience. What remains to be seen is how the Switch 2 deals with cross 9th-10th Generation titles when the PS6 releases in a few years.
Star Wars Outlaws is essentially unplayable on the Steam Deck. Deck Wizard did a comparison a few weeks ago. I don't think Switch 2-esque optimization would get it in a playable state.







