sc94597 said:
Addressing you both since the responses were similar. While it is true that Switch 2 has the benefit of closed platform optimizations, I am not convinced we can chalk it entirely up to this. The game runs very poor on Steam Deck even after you apply "low spec gamer" optimizations and essentially only runs well when you turn off RTGI. We have also seen Steam Deck specific optimizations in games like Elden Ring, so it isn't entirely unlikely that a developer could target Steam Deck. I think much of the performance difference is because Ampere is just a better architecture when it comes to ray-tracing flop-to-flop than RDNA2. With similar raw performance levels between SW2 Handheld and Steam Deck, you're going to see SW2 outperform it in RT-centric titles. Furthermore, the RTGI implementation in Outlaws doesn't even fully utilize hardware acceleration as much as it could, and I would expect the difference to increase as the generation progresses. If the difference is due largely to a lower render load on SW2, we'd expect resolution changes to scale better than it does in reality on Steam Deck. |
To be honest I agree with your point, I think Nvidia DLSS upscaling and some of the other features of the chipset are helping the Switch 2 punch above its weight but I feel there will be games that really need more CPU resources that will show Switch 2 to be very weak. I've seen people state the Switch 2 will be capable of pretty versions of older games rather than run the latest game engines well. I think we need a few more Switch 2 multi-platform conversions to get the full picture though. I totally accept Cyberpunk and Outlaws are delivering an experience which hasn't been scaled down that much and quite competitive with other platforms.
Looking at the Outlaws quality reductions for Switch 2, it looks to be general tweaks for weaker hardware but a couple of improvements over Xbox Series S. I'm not sure how the steamdeck compares with Outlaws.
– Ray tracing effects remain in tact
– Differences in lighting on Switch 2
– Switch 2 tends to be a bit coarser and sometimes overly dark or missing some lighting
– There are also cases where the lighting looks similar to Xbox Series S or even a few where Switch 2 is better
– Resolution of ray tracing likely takes a hit on Switch 2 with blurrier results on near smooth surfaces
– Shadows tend to be blurrier and blockier on Switch 2
– Distant shadows appear to be ray-traced like other consoles
– Volumetric fog cut back on Switch 2, but volumetric clouds are good
– Other various tweaks and cuts to assets
– Only 20GB, which is a third of other console versions
– Foliage and grass density scaled back on Switch 2
– The game uses DLSS with DRS
– Star Wars Outlaws has a typical resolution of 720p on Switch 2 with an output resolution of 1440p when docked
– 540p in handheld mode, but 1080p output with DLSS
– 30 frames per second target for Star Wars Outlaws on Switch 2
– Performance is pretty stable, no frame pacing problems
– Some menus run at 60 FPS
– Some cutscenes have slight drops
– Draw distance scaled back in handheld mode








