| sc94597 said: If Nintendo/Nvidia initially aimed for a 2025 release they almost certainly could've gone full Lovelace & 16GB of LPDDR5X for a similar price (say, within +$20 to $50 of Switch 2 at most) without a loss for either company. Given how efficient they got the T239 to be in the end, I am not sure if we would have seen as large a leap as we'd normally expect from Ampere -> Lovelace based on the consumer desktop/laptop chips. So we'd probably be looking at a Rog Ally -> Rog Ally X (2024) or Steam Deck -> Steam Deck OLED sort of performance difference, with maybe most of the gains being in battery life. The OLED screen (unless they ditched VRR) likely is a fantasy want though. |
I have my doubts about this, going to Lovelace would've required a significantly more expensive node process. It looks like they adapted things from Lovelace as is as the x-ray shots of the chip have commonalities with Lovelace, but they likely got a significantly better deal from Samsung.
8 inch OLED display with 120 Hz VRR ... no chance the price would be under $600 in that case.
Nintendo has a right to make money off the hardware too, they are not a charity case obligated to sell things at a loss or net cost. They don't have 30 different divisions where gaming is like just a fun hobby for them, this is still primarily their only business. They're not a Google or Microsoft or Meta making 100 billion in net profit every year. Making 1 movie every 3-4 years that are co-financed by other media conglomerates doesn't change that. They make one hardware line that generally has to carry them for 6-8 years, they are well within logical business practises to expect a profit be made from the hardware itself, especially with software development costs being 10x higher than they were 15-20 years ago and games take 2-3x longer to make (which means fewer 1st/2nd party games each hardware cycle from the past).
Even Sony is not subsidizing or opting to take losses on hardware anymore, Microsoft is on the way out, Meta is taking heat for losing so much money on VR.
Last edited by Soundwave - on 14 July 2025










