Some more direct feed footage of Cyberpunk 2077 on Switch 2, via a Creator's Voice video from Nintendo:
Switch 2 is out! How you classify? | |||
| Terribly outdated! | 3 | 5.26% | |
| Outdated | 1 | 1.75% | |
| Slightly outdated | 14 | 24.56% | |
| On point | 31 | 54.39% | |
| High tech! | 7 | 12.28% | |
| A mixed bag | 1 | 1.75% | |
| Total: | 57 | ||
Some more direct feed footage of Cyberpunk 2077 on Switch 2, via a Creator's Voice video from Nintendo:
Excuse my ignorance but there is a lot of debate here about performance of Switch 2 but I've yet to see any confirmed specs for the Switch 2. Most of the comparisons seem to be with the development version but what are the retail specs and timings for the Tegra chipset for both portable and docked? For example has 12GB been confirmed by Nintendo or any Teraflops figure? Normally there is quite a high downclock between development hardware and retail and the chipset is using a very power hungry Samsung 8Nm process which is probably equivalent to Intel 10Nm (Intel 7) and it only has 5W an hour to work with maximum on battery. 20Wh battery, minimum runtime 2 hours, screen taking at least half that 10W. Surely the Switch 2 is relying heavily on low resolution output like 360p to upscale to 1080p to save power. Also there seems to be a lot of background processes with the Switch 2, i.e. new features. If it wasn't for the Switch 2 clever upscaling surely the Steam deck is a lot more powerful. I'm sure the Steam deck could have very playable frame rates at a 360p resolution in very ambitious games. The Steam deck is based on a much more advanced 6Nm fabrication process. However the Switch 2 is a two state console with both portable and docked modes. It feels like portable mode has to be relatively low performance relying on upscaling where as docked is another debate entirely but still relatively low performance. I'm expecting portable performance to be a much lower ratio of performance compared to the original Switch. It feels like Switch 2 portable mode needs to be very low performance to hit 5W or less.

| bonzobanana said: Excuse my ignorance but there is a lot of debate here about performance of Switch 2 but I've yet to see any confirmed specs for the Switch 2. Normally there is quite a high downclock between development hardware and retail |
You're never going to get "official specs" from Nintendo or Nvidia.
The best we'll get is over the years through analysis of the hardware and software exploitations, that reveal the performance data, more information on the precise specs.
It is not "normal" for a released platform to be drastically weaker than development hardware. Sometimes a platform might have less ram or fewer unlocked cores in a CPU as the dev kits need those extra resources for performance testing software and other middleware, but that is typically the extent of it. The leaked specs suggest that developers have 16GB of ram available (rather than the 12GB for retail) and we know very little about the CPU other than it is an ARM chip with probably A78C cores (although some rumors/a recent leak have suggested a hierarchy of 1 X1, 3 A78C, and 4 A55) and maybe its clocked rates as suggested by the API.
The original Switch was much lower clocked than the Nvidia shield, but that was because its chipset wasn't customly designed for it and Nintendo purchased it as a sort of "hand me down."
If we take the leaked specs at face value (which are already retail specs, not dev specs), Switch 2 handheld mode is within +/- 10% of the performance at brute-force tasks as Steam Deck 12W mode. It probably is a lot more efficient at lower-end TDP's, although you can get about 80% of the Steam Deck's performance at 6W, so not that much more efficient. The reason why directly comparing nodes doesn't make sense is that the CPU's and GPU's are using very different architectures.
Then there is the issue that most Steam Deck games are running on a compatibility layer with performance losses due to that, only in the single digit percentages, but significant nevertheless.
Most Steam Deck games don't run at native resolution either. People are using FSR Balanced/Performance and Lossless Scaling to get games playeable at 800p and 720p output. So internally Steam Deck is also running games at 300-540p and upscaling. Albeit with a worse upscaler.
Does this mean pokemon players will finally get to experience 15fps gameplay?
The world belongs to you-Pan America
| javi741 said: All evidence points clearly towards the Switch 2 being more capable than PS4 Pro with or without DLSS. Switch 2 is running PS5 versions of games, which yes may not be end all be all, but when you combine it with the other things we've been seeing with Switch 2, it's clearly it's noticeable more capable than a PS4 Pro. PS4 Pro was never capable of 120fps and it was almost non-existent to see native 4k games run on it while for Switch 2 we have multiple games confirmed with 4k resolutions (Prime 4, Yakuza 0, ect..) and as you mentioned the Switch 2 already has a better CPU & RAM, which is already a huge part of the processing power of the system, and likely has a better GPU as well based on the leaks. It's pretty annoying that Digital Foundry is spreading their misinformed opinion around cause now people are going to believe the bad opinion that the Switch 2 is PS4 level when all evidence has pointed otherwise. It's especially bad that digital foundry is saying this cause they're the go to guys when it comes to the technical aspect side of games/consoles, when they say stuff like this people are gonna run away and believe it even though their opinion is wrong. They were also the same ones to say they didn't think the Switch 2 will be as powerful as a Steam Deck or PS4 which is clearly wrong based on everything we're seeing, neither of those consoles are powerful enough to support 120fps. Digital Foundry's opinion is just wrong. |
Yakuza 0 isn't running at 4K, it's running at 1080p with 4K cutscenes.
Besides, I don't think running a Switch-based game like MP4 at 1080p 120fps or 4K 60fps is the flex you believe it is. You're talking about a game that was already running at a solid 900p 60 fps on a GPU slower than a GeForce 920MX! (Huge props to Retro there, regardless.)
Doom 2016/The Witcher 3, for instance, have a comparable if not larger gap in rendering resolution + framerate between the PS4 and the Switch vs. MP4 between the Switch and the Switch 2.
haxxiy said:
Yakuza 0 isn't running at 4K, it's running at 1080p with 4K cutscenes. Besides, I don't think running a Switch-based game like MP4 at 1080p 120fps or 4K 60fps is the flex you believe it is. You're talking about a game that was already running at a solid 900p 60 fps on a GPU slower than a GeForce 920MX! (Huge props to Retro there, regardless.) Doom 2016/The Witcher 3, for instance, have a comparable if not larger gap in rendering resolution + framerate between the PS4 and the Switch vs. MP4 between the Switch and the Switch 2. |
4k on Prime 4 is still a better resolution than even the simplest PS4 game could run. My main argument is that its obvious the Switch 2 is more capable than a PS4 and they're not at all at the same level.
Well, according to the latest pixel counting from DF, MP4 is 1440p native, upscaled to 4K. But I think they said it themselves, due to not that high quality press material from Nintendo, for now that should be taken with grain of salt until they get the actual game.
CD Projekt Red shares more Cyberpunk Switch 2 footage, says it’s the ‘best way’ to play it on the go.
In other words, is Switch 2's handheld mode performance better than Rog Ally?
One UK gaming media declared it superior to the Steam Deck version based on gameplay impressions.
CD Projekt Red’s RPG has often been a benchmark for handhelds such as the Steam Deck. While we haven’t had the opportunity to play the new version ourselves, just looking at gameplay shows a far better experience than the Steam Deck offers. As someone who’s played many hours of the game on the Valve handheld, it’s not as great an experience as some people hype up.