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Forums - Nintendo - How Will be Switch 2 Performance Wise?

 

Switch 2 is out! How you classify?

Terribly outdated! 3 5.26%
 
Outdated 1 1.75%
 
Slightly outdated 14 24.56%
 
On point 31 54.39%
 
High tech! 7 12.28%
 
A mixed bag 1 1.75%
 
Total:57
curl-6 said:
EricHiggin said:

We all know SNY wanted to charge more for PS5 at launch, but didn't. They also were breaking even within like 6 months of launch.

SW2 wouldn't have required inferior hardware for a $399 launch.

Now you're just pulling stuff out of your ass.

Now that's uncalled for. You haven't exactly backed up your claims, but I'm the one who's full of it? I bid you good day.



PS1   - ! - We must build a console that can alert our enemies.

PS2  - @- We must build a console that offers online living room gaming.

PS3   - #- We must build a console that’s powerful, social, costs and does everything.

PS4   - $- We must build a console that’s affordable, charges for services, and pumps out exclusives.

PRO  -%-We must build a console that's VR ready, checkerboard upscales, and sells but a fraction of the money printer.

PS5   - ^ -We must build a console that’s a generational cross product, with RT lighting, and price hiking.

PRO  -&- We must build a console that Super Res upscales and continues the cost increases.

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EricHiggin said:
curl-6 said:

Now you're just pulling stuff out of your ass.

Now that's uncalled for. You haven't exactly backed up your claims, but I'm the one who's full of it? I bid you good day.

If you reduce the price of your product you have to either reduce the manufacturing cost, (cheaper hardware) or eat a loss for every sale.

If reports are to be believed, they're already going to be taking a loss on hardware, so losing a further $50 per sale isn't something any company would do unless they could make up the difference somehow.



curl-6 said:
HoloDust said:

Yeah, DF are bit off comparing it to stock PS4 - even with its anemic texture fill rate and memory bandwidth, Switch 2 is ahead of PS4 in pretty much everything comparable, let alone when tech that PS4 doesn't have is accounted for.

That said, I can see why they chose "curb your enthusiasm" path for now, instead of going unhinged with wild comparisons (like some fans tend to, since Wii U onward).

I mean it kinda goes both ways, for every over-zealous fan proclaiming the Switch 2 is a handheld PS5, you have a lot of widespread misinformation like the notion that Switch 1 was on par or even weaker than PS3/360, or that Switch 2 is on par with a base PS4.

Reality falls somewhere in the middle.

But Nintendo haters lying and crying left right and center isn't anything new.



EricHiggin said:
curl-6 said:

If it was $399 the hardware would have to be cheaper, making it less capable of running modern games.

We all know SNY wanted to charge more for PS5 at launch, but didn't. They also were breaking even within like 6 months of launch.

SW2 wouldn't have required inferior hardware for a $399 launch.

The switch was breaking even at launch. It costs $390 adjusted to today. Basically everything on switch 2 is proportionately better and more expensive. They are probably getting some profit at $450 but they couldn't get 399 without losing money. Facts are fatcs.



Biggerboat1 said:
sc94597 said:

PS4 settings are pretty much the same thing as Steam Deck (preset) settings, which both are roughly a mix of low, medium, and high settings of the PC title. There is a Steam Deck preset designed to run at 800p 30fps (with FSR Balanced so really more like 540p internally.) 

These are the preset settings

When I run that preset on my Rog Ally Z1E (a handheld that is 30% stronger than the base Steam Deck) I need to run it at 720p (slightly worse than 540p internally) to get a stable 40fps. This is what the game looks like. 

This is what the game looks like when I target 1080p (~720p internally) and 30fps. 

Here is what the game looks like on Switch 2

So yes, it's comparable, but the Series S version isn't much higher than this in terms of graphics quality settings (a few more high toggles rather than medium.) Where the Series S shines is in resolution and frame-rate. 

The Switch 2 version (docked) is targeting settings/performance similar to (if not slightly better than, given they want 1080p 30fps) the Rog Ally version given CDPR's performance goals. That makes sense because the Switch 2 is roughly on par with a Rog Ally. This is a half-tier above the PS4/Steam Deck in terms of image quality/performance, and a half-tier below the Series S in terms of image quality/performance. 

I don't consider that disappointing really. It's what you would expect for a demanding multi-platform game. 

You seem to be talking about docked. When sighting S2 being slightly weaker than Steam Deck I was talking about undocked, which if true would be a bit disappointing as the Deck is over 3 years old now... It's true that it launched for a bit more than S2 (at 256GB) though Nintendo will have vastly more bargaining power so should get a lot more bang for their buck due to volume (think the Deck is around 4 million sold, so under 1.5m per year).

Thankfully due to S2 assumed large install base, games will be optimized more than on the Deck, but it would have been nice to have both - Optimization + undocked performance that handily beat a 3yo Deck. Also, for CP specifically, this has been Nvidias showpiece for various technologies so it should run better than vs AMD hardware at a similar performance.

Maybe you have an insight into how much more a node step up would have cost? They'd have saved money from not having to change node mid-gen (if they followed S1 strategy) and they'd also presumably have gotten another year or 2 out of the hardware as it would have delayed the point at which the visuals would be seen as obsolete.

I'm just going from what DF is saying, so if that proves inaccurate then I'll obvs change my position.

In terms of raw raster the Switch 2 is about 55% as powerful in handheld mode as in docked mode. That roughly aligns with the difference between the Steam Deck's and Switch 2's targeted modes.

The Switch 2 is targeting 2 times the output resolution at the same frame rate and settings docked as the Steam Deck. I am not going to talk about internal resolution because I don't think the Switch 2 is going to get to 1080p without DLSS in the game and we don't know what sort of DLSS solution they'll use. 

So there is no reason that if they hit the 1080p 30fps target docked they can't hit a 720p 40fps or slightly higher resolution 30fps target in handheld with similar settings to the Steam Deck/PS4/Switch 2 (Docked.) 

When it comes to projections (rather than analysis of existing products) I don't find Digital Foundry to be very reliable. Remember, they originally thought the docked Switch 2 would be less performant than the Steam Deck. That is obviously far from the case. They're questioning a highly capable team's ability to achieve perfectly doable frame-rate and resolution targets given what we know of the system. If CDPR thinks it is feasible to have a 1080p 30fps mode and a 40fps at some lower resolution, then I think it is more likely than not to happen. And if that is the case, then the handheld mode will almost certainly be more or less match to match to what the Steam Deck outputs. 

Last edited by sc94597 - on 16 April 2025

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EricHiggin said:
160rmf said:

Where do you think these profits go?

Answer: Investments, specially now that they need to increse their powerhouse as developing is getting more complex.

Expanding the company: creating more studios to allocate new employees.

Expanding the brand: releasing new stores across the globe, thematic parks, movies, etc...

Everything that I listed you could see in the news recently, the only company expanding while everyone were closing studios, firing teams and/or crashing in bankrupcy. So they are not holding all that cash for bragging material.

What I am saying is they are going big bc what are we seeing for now is a huge step, bigger than what they did with BOTW/TOTK and they are not willing to lose part of their business and employees like the others companies, so they are in need for those financial resources

Keeping the core company intact and healthy is admirable, can't deny that, but at least when it comes to the die hard Nin gamers, would they rather that extra money Nin is asking for now go to theme parks, movies, etc, or just more games? Or would those gamers rather have no theme parks, no movies, no extra games (beyond the norm), with lower gaming pricing? Maybe that's poll worthy perhaps?

Why not all of it?

You know i listed that the money will be also used to increase their dev powerhouse right? With 2 open world games coming in the first year, that is a huge increase in content to what we have in Switch's first year and everybody here know that is not a easy task to develop this kind of game in a good state, specially when DK have destructive scenario. We don't know how huge will be MP4 but i confident that they are not taking easy on this also. All of that while upgrading the graphics... what more do you want? Is there any other company delivering these kind of games at this pace? Even if we combine a huge part of the industry we wouldnt get so many notorious and ambitious titles in that period of time

Thematic parks and movies are a great fanservice plus it brings a great visibility to their games. Considering their huge success, I think at this point this divisions are already paying themselves without any help of the gaming division. So it all bows down to the huge spend in development resources that modern gaming brings

Last edited by 160rmf - on 16 April 2025

 

 

We reap what we sow

curl-6 said:
HoloDust said:

I have to be honest, I don't know about that myth, since specs and architecture of Switch 1 is way above PS360.

If anything, it was WiiU that was compared to PS360, not without a reason.

In my experience it's a fairly common notion on online spaces like gaming forums that Switch was basically a PS3/360. Heck, it's been said even here on VGChartz quite a few times that I can remember. 

It's nonsense, but since when has that stopped people.

We already have some examples in this thread. Actually, we have lot of posts not only implying but actually stating that in all the letters, so I dont know how someone can miss that



 

 

We reap what we sow

curl-6 said:
EricHiggin said:

Now that's uncalled for. You haven't exactly backed up your claims, but I'm the one who's full of it? I bid you good day.

If you reduce the price of your product you have to either reduce the manufacturing cost, (cheaper hardware) or eat a loss for every sale.

If reports are to be believed, they're already going to be taking a loss on hardware, so losing a further $50 per sale isn't something any company would do unless they could make up the difference somehow.

SNY charged less for PS5 and didn't make it weaker.

Losing money upfront on hardware is the norm, and only recently has SNY and MS tried to break even or make a small profit at launch. Nin is a bit different as they try harder to make money right off the bat with hardware, but that's not easy to do if you're offering more state of the art tech. 

Make up the difference somehow, like sell games, lots of games, expensive games?



PS1   - ! - We must build a console that can alert our enemies.

PS2  - @- We must build a console that offers online living room gaming.

PS3   - #- We must build a console that’s powerful, social, costs and does everything.

PS4   - $- We must build a console that’s affordable, charges for services, and pumps out exclusives.

PRO  -%-We must build a console that's VR ready, checkerboard upscales, and sells but a fraction of the money printer.

PS5   - ^ -We must build a console that’s a generational cross product, with RT lighting, and price hiking.

PRO  -&- We must build a console that Super Res upscales and continues the cost increases.

LordGustang said:
EricHiggin said:

We all know SNY wanted to charge more for PS5 at launch, but didn't. They also were breaking even within like 6 months of launch.

SW2 wouldn't have required inferior hardware for a $399 launch.

The switch was breaking even at launch. It costs $390 adjusted to today. Basically everything on switch 2 is proportionately better and more expensive. They are probably getting some profit at $450 but they couldn't get 399 without losing money. Facts are fatcs.

SW2 has things that SW1 didn't, like DLSS, which allows Nin to use weaker hardware while getting more performance, saving on cost.

Probably=Facts? I'm not good at math but even I know that doesn't add up.



PS1   - ! - We must build a console that can alert our enemies.

PS2  - @- We must build a console that offers online living room gaming.

PS3   - #- We must build a console that’s powerful, social, costs and does everything.

PS4   - $- We must build a console that’s affordable, charges for services, and pumps out exclusives.

PRO  -%-We must build a console that's VR ready, checkerboard upscales, and sells but a fraction of the money printer.

PS5   - ^ -We must build a console that’s a generational cross product, with RT lighting, and price hiking.

PRO  -&- We must build a console that Super Res upscales and continues the cost increases.

160rmf said:
EricHiggin said:

Keeping the core company intact and healthy is admirable, can't deny that, but at least when it comes to the die hard Nin gamers, would they rather that extra money Nin is asking for now go to theme parks, movies, etc, or just more games? Or would those gamers rather have no theme parks, no movies, no extra games (beyond the norm), with lower gaming pricing? Maybe that's poll worthy perhaps?

Why not all of it?

You know i listed that the money will be also used to increase their dev powerhouse right? With 2 open world games coming in the first year, that is a huge increase in content to what we have in Switch's first year and everybody here know that is not a easy task to develop this kind of game in a good state, specially when DK have destructive scenario. We don't know how huge will be MP4 but i confident that they are not taking easy on this also. All of that while upgrading the graphics... what more do you want? Is there any other company delivering these kind of games at this pace? Even if we combine a huge part of the industry we wouldnt get so many notorious and ambitious titles in that period of time

Thematic parks and movies are a great fanservice plus it brings a great visibility to their games. Considering their huge success, I think at this point this divisions are already paying themselves without any help of the gaming division. So it all bows down to the huge spend in development resources that modern gaming brings

Has SW1 been getting lots of big AAA Nin games more recently, or has there been a slow down, likely due to Nin focusing on making sure SW2 has a solid launch library? Having enough good games at launch doesn't guarantee a constant supply of AAA first party games for the rest of the gen. Having borderline expensive hardware at launch would be disastrous without a solid launch line up.

SW2 hardware capabilities and game graphics vs PS5 hardware capabilities and game graphics, costs compared, Nin is expensive vs SNY. That's not a good comparison for Nin.

What's great for the company isn't always what's great for the customers or investors. Depends on the company and how they operate. MS keeps XB going, which keeps existing XB customers happy enough, yet has upset investors who for generations now wanted XB to either make massive profits or get the boot. The question is how much of the Nin gaming profits are being really well spent? How much is going directly back into Switch gaming? Do they really need to be charging the amounts they will be with SW2? Do Nin customers want their money going towards non gaming related expenditures?



PS1   - ! - We must build a console that can alert our enemies.

PS2  - @- We must build a console that offers online living room gaming.

PS3   - #- We must build a console that’s powerful, social, costs and does everything.

PS4   - $- We must build a console that’s affordable, charges for services, and pumps out exclusives.

PRO  -%-We must build a console that's VR ready, checkerboard upscales, and sells but a fraction of the money printer.

PS5   - ^ -We must build a console that’s a generational cross product, with RT lighting, and price hiking.

PRO  -&- We must build a console that Super Res upscales and continues the cost increases.