curl-6 said:
If you reduce the price of your product you have to either reduce the manufacturing cost, (cheaper hardware) or eat a loss for every sale. If reports are to be believed, they're already going to be taking a loss on hardware, so losing a further $50 per sale isn't something any company would do unless they could make up the difference somehow. |
SNY charged less for PS5 and didn't make it weaker.
Losing money upfront on hardware is the norm, and only recently has SNY and MS tried to break even or make a small profit at launch. Nin is a bit different as they try harder to make money right off the bat with hardware, but that's not easy to do if you're offering more state of the art tech.
Make up the difference somehow, like sell games, lots of games, expensive games?
PS1 - ! - We must build a console that can alert our enemies.
PS2 - @- We must build a console that offers online living room gaming.
PS3 - #- We must build a console that’s powerful, social, costs and does everything.
PS4 - $- We must build a console that’s affordable, charges for services, and pumps out exclusives.
PRO -%-We must build a console that's VR ready, checkerboard upscales, and sells but a fraction of the money printer.
PS5 - ^ -We must build a console that’s a generational cross product, with RT lighting, and price hiking.
PRO -&- We must build a console that Super Res upscales and continues the cost increases.







