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Forums - Gaming - Console Graphical Power Ranking

So far ps5 has the better looking games and runs games slightly better then X series so at best its a tie.

360 ran games much better then ps3 so its the more powerful console , and it ran games better then wiiu so its beat tha as wellt. super nes is more powerful the genesis.



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Nevermind its already been done:



None of this makes sense to me, can someone translate this into DBZ power levels?



When the herd loses its way, the shepard must kill the bull that leads them astray.

Zedex said:

Nevermind its already been done:

You've just summoned Pemalite with that image. Brace for impact.

That being said, I'll already come out and tell you FLOPS is a poor way of comparing graphics hardware, especially across multiple architectures spanning decades, some of which did raster in a completely different way (PS2, DS and earlier).



 

 

 

 

 

haxxiy said:
Zedex said:

Nevermind its already been done:

You've just summoned Pemalite with that image. Brace for impact.

That being said, I'll already come out and tell you FLOPS is a poor way of comparing graphics hardware, especially across multiple architectures spanning decades, some of which did raster in a completely different way (PS2, DS and earlier).

Best way is comparing games if the console is running games better then other its the better hardware for playing games meaning more powerful. the fact that people think ps3 is more powerful then 360 is laughable to me.



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ireadtabloids said:

TurboGrafx-16/PC Engine seems worth listing just narrowly behind Genesis. It still had a few important games and the obvious impressive shmups. Very impressive system. Just launched late outside of Japan.

After that 3DO was the very technically impressive, but very expensive system.
There were a few games that started on 3DO that didn’t port as well to Playstation as you would expect while they got to grips with it during the first year.

Saturn I have no idea where to rank, but lighting effects in smaller play spaces could seem way beyond what the other consoles could do.

PC Engine behind the Genesis???

The Coregrafx had a much higher color count on screen (482 out of a palette of 512, beating even the SNES 256 colors while the Megadrive/Genesis only got a paltry 61), much higher resolution (565x242 vs 320x240), and the upgraded Supergrafx added on top of that a second layer or plane of scolling, which the Megadrive/Genesis misses.

They had 8-bit processors, but their hardware was more capable than the 16-bit of the Genesis, disproving that more bits = better since before 16-bit consoles even existed.



zorg1000 said:

None of this makes sense to me, can someone translate this into DBZ power levels?

Xbox Series X: Ultra Instinct

PS5: Super Sayian Blue + Kaioken

Xbox One X: Super Sayan Blue

PS4 Pro: Golden Freeza

Xbox Series S: Super Sayian God (Red)

PS4: Super Sayian Broly

Xbox One: Super Sayian 4

Switch: Super Sayian Vegito

WiiU: Super Sayian Gogeta

PS3: Super Sayian 2 Vegeta

Xbox 360: Super Sayian 2 Goku

PS Vita Super Sayian

Wii: C17

3DS: Freeza

Xbox: Piccolo

Gamecube: Trunks

PS2: Great Sayiaman

Dreamcast: Tenshinhan

PSP: Krillin

DS: Kaioken

N64: Master Kaio

Saturn: Over 9000!

PS1: Nappa

SNES:Muten Roshi

Genesis: Saibaiman

Gameboy Advance: Yamcha

Game Gear: Radditz

Gameboy Color: Yajirobi

Master System: Tao Pai Pai

NES: ChiChi

Gameboy: Hercule Satan

Atari 2600: Bulma



zeldaring said:

haxxiy said:

Best way is comparing games if the console is running games better then other its the better hardware for playing games meaning more powerful. the fact that people think ps3 is more powerful then 360 is laughable to me.

The PS3's GPU has more transistors (and runs at slightly higher clocks) than the X360's GPU. The closest-match PC GPUs also favor Nvidia's solution in game benchmarks despite a lack of unified shaders (GTX 7800 vs. the HD 2600).

The overbearing issue was a hard-to-program CPU and a lower / split memory pool. Computationally-wise it was easily the most powerful console that gen.



 

 

 

 

 

Bofferbrauer2 said:
ireadtabloids said:

TurboGrafx-16/PC Engine seems worth listing just narrowly behind Genesis. It still had a few important games and the obvious impressive shmups. Very impressive system. Just launched late outside of Japan.

After that 3DO was the very technically impressive, but very expensive system.
There were a few games that started on 3DO that didn’t port as well to Playstation as you would expect while they got to grips with it during the first year.

Saturn I have no idea where to rank, but lighting effects in smaller play spaces could seem way beyond what the other consoles could do.

PC Engine behind the Genesis???

The Coregrafx had a much higher color count on screen (482 out of a palette of 512, beating even the SNES 256 colors while the Megadrive/Genesis only got a paltry 61), much higher resolution (565x242 vs 320x240), and the upgraded Supergrafx added on top of that a second layer or plane of scolling, which the Megadrive/Genesis misses.

They had 8-bit processors, but their hardware was more capable than the 16-bit of the Genesis, disproving that more bits = better since before 16-bit consoles even existed.

No PC engine had games at those color depths or resolutions meanwhile the Genesis actually had games run at 320x448, pc engine had only 64 sprites at the largest 16x16 

and the supergrafx was a different console, might as well consider the sega cd as part of the genesis



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NOW A PUNISHER CAB!!!!!!!!!!!!!