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Forums - Gaming - Are physical games eventually going to die?

 

How do you get your games?

physical only 9 13.04%
 
Mostly physical 26 37.68%
 
50-50 11 15.94%
 
Mostly digital 15 21.74%
 
Digital only 8 11.59%
 
Total:69
SvennoJ said:
Chrkeller said:

My kids are the complete opposite.  The idea of physical media and wired controllers are a huge turn off.  They love digital.  They are twins and 12 years old.  Both have beaten the likes of horizon, tears, hogwarts, breath and many others.  The one is playing tales arise as we speak.  

Oh they are into those now as well (12 and 14 now). I meant when they were 4 and 6, discovering video games through the tactile experience. Already at 2-3 years old getting a kick out of crashing the plane in Wii sports resort, feeling the rumble as the pilot jumps out. That look of joy and wonder on their face is priceless.

Now they're old and just play whatever you tube tells them to play :/ 14 year old is into Rust and Rocket League, 12 year old wants to play GTA 5 and is configuring the color sequences on his new keyboard. BotW uses motion controls btw, still need that tactile part ;)
They grew up too fast, perverted by you tube streamers! Yet the youngest still wants to play 1-2-Switch now and then. How will that be preserved digital only...

I credit Rayman legends on the switch for my kids getting into games.  I would play with a pro controller while they used their finger to make the glums worth more.  That and they played coop Mario galaxy collecting star bits.  



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DroidKnight said:

You don't have to hunt down old discontinued used consoles.  There is always stuff like this that pops up from different manufacturers. 

Then we have the Analogue console while expensive. Are prefect hardware clone systems. My Hyperkin SNES and Genesis ones are not too shabby.  FPGA N64 systems are coming along. Analogue Pocket for old handheld games.



Bite my shiny metal cockpit!

AHYL88 said:
Wman1996 said:

I'm surprised that so many on this poll are physical-only or mostly physical. Then again, perhaps it's the very nature of the thread. I feel like physical copy enthusiasts are more interested in discussing its unfortunate decline and demise than mostly digital players.
And those who voted for all physical or mostly physical surely play few indies. Independent games tend to get limited physical releases that can get expensive, especially when sold by resellers.

I didn't put further context for my decision; for major games where I know it's cheaper physical, I'll go physical all the time. Indies is a different story; I know most are digital for a good reason, and I'm fine with going for them digitally because there's no other way I can play them.

Fair. I took the poll literally.

Because yeah, most indies only have the choice to be digital (unless the Limited Run market I mentioned). I'm sure most who voted physical only or mostly physical have a dozen or so indies here and there digitally. 



Lifetime Sales Predictions 

Switch: 161 million (was 73 million, then 96 million, then 113 million, then 125 million, then 144 million, then 151 million, then 156 million)

PS5: 122 million (was 105 million, then 115 million) Xbox Series X/S: 38 million (was 60 million, then 67 million, then 57 million. then 48 million. then 40 million)

Switch 2: 120 million (was 116 million)

PS4: 120 mil (was 100 then 130 million, then 122 million) Xbox One: 51 mil (was 50 then 55 mil)

3DS: 75.5 mil (was 73, then 77 million)

"Let go your earthly tether, enter the void, empty and become wind." - Guru Laghima

Chrkeller said:
SvennoJ said:

Oh they are into those now as well (12 and 14 now). I meant when they were 4 and 6, discovering video games through the tactile experience. Already at 2-3 years old getting a kick out of crashing the plane in Wii sports resort, feeling the rumble as the pilot jumps out. That look of joy and wonder on their face is priceless.

Now they're old and just play whatever you tube tells them to play :/ 14 year old is into Rust and Rocket League, 12 year old wants to play GTA 5 and is configuring the color sequences on his new keyboard. BotW uses motion controls btw, still need that tactile part ;)
They grew up too fast, perverted by you tube streamers! Yet the youngest still wants to play 1-2-Switch now and then. How will that be preserved digital only...

I credit Rayman legends on the switch for my kids getting into games.  I would play with a pro controller while they used their finger to make the glums worth more.  That and they played coop Mario galaxy collecting star bits.  

Wasn't that on the WiiU? I remember playing Rayman with them on that, and yup they would be using their fingers on the gamepad while I was playing on TV. Sadly can't do that with the Switch :/ The WiiU got way more use than the Switch gets now thanks to asynchronous and multi screen gameplay. Another experience that will be tough to preserve. A lot of WiiU games lost some of their charm by porting them to Switch.

Lego City Undercover was the most popular game with all 4 of us and worked beautifully with the gamepad. Hud and map on the pad, scanning around with the pad for the spy missions, setting waypoints on the pad just by clicking on the map in your hands. Super Mario Maker worked great as well. Touchscreen editing the levels, then watching my kids play test them on tv. (I guess that's still possible on Switch, just less convenient)

Anyway my Intellivision is now over 40 years old, all games still work. The controllers still work. Just a pita to hook it up to modern tvs. ROM cartridges and CDs last a long time, sadly my 5.25" and 3.5" floppy disks are pretty much worthless, as well as games that came on tape. Magnetic media lasts the shortest, hence HDDs being so fragile. SSD I don't know, my old (write-able) memory cards are all failing so not too optimistic about SSD drives either :/




SvennoJ said:
IcaroRibeiro said:

But for how long? I mean, my PS2 was presenting malfunction after less than 10 years of use. It's clear hardware has expiration date. In 30 years those piece of hardware will be relics and the amount of physical copies will be absolutely useless for most of customers

 We seems to have different definitions of preservation. Preservation for me means making it available to posteriority. Physical games of consoles are just a piece of plastic with no use whatsoever if you can't run the source code. Digital copies are clearly the only feasible way to make games from our generation available for our grandkids 

Do you have kids? Kids are interested in the tactile experience. My kids loved playing with all the old consoles, their interest in old games started based on the hardware. I want to play with that controller daddy (gamecube) so I hooked the gamecube back up and they enjoyed the games on it. Then they got into ps2 and the funky looking Intellivision. The voice module was a big hit. I wish I still had a Vectrex, that's a true magical marvel, hopefully it will be remade at some point (that is if the hardware schematics have been preserved) but you can still find them if looking hard enough.

Old digital games in a menu on my PC, zero interest. So I'm sorry to pop your balloon of presenting your grand kids with a vast digital library, that's not how kids get excited about things. Mine were all over our 90's Gameboys we still had lying around. Couple fresh batteries, and off they went playing Mario games on the gameboy. Tons of fun. Zero interest in playing them in the virtual console.

We grow up tasting everything first, mouth is your primary tool, then hands, brain comes last. Digital is great for nostalgia, irrelevant for growing up. VR has a much better chance to appeal to kids (it does) but the Wii motes were the biggest success for when they were toddlers, as well as eye toy / kinect, DDR dance mats, light guns, Move sharpshooter. Just copying digital games is not preservation, it's merely feeding your nostalgia. It's only part of the experience.

I only have cousins (who treats me as uncle because kf the age gap, I'm ~20 years older than some of them). What you say about physicals is true that's why they starting reading my physical manga collections as well as my books, and also played my 3DS (I generally donate my older consoles to them)

However one of them broke my 3DS and can no longer play the games, neither can I. My games are gone. So what he can do? Well, nothing really. But emulation can make them play the same games in future

There are many games from the 80s and 90s that I never played except by digital means, either by emulation of by buying digital versions on later consoles. 

This discussion remember me when I wanted to read The Wheel of Time around ~12 years ago and couldn't find any physical copy in my language on bookstores (it's a serie that went out of print many years agora and you vould only find books 1 and 2 and barely). That led me to holding of and stopping in the second book for almost a decade until the series got a TV show and made me remember that I never really read it trough it. I bought it digitally for my Kindle and boom, problem solved. I believe you can find up to the book 8 in portuguese now physically thanks to the TV show, but before it? Forget it. That's how can physical can lead it 



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Pemalite said:

The_Liquid_Laser said:

What you are describing is the exact opposite of "perfect backwards compatibility".  Either I have a different VM for every past version of Windows or build an era-correct PC for every era.  That isn't perfect backwards compatibility at all.

I should just go around saying "consoles have perfect backwards compatibility.  All I have to do is buy the right console for each library of games and bobs your uncle.  Perfect backwards compatibility."

The closest any device actually came to "perfect backwards compatibility" was the Wii.  It could play games from NES, SNES, N64, Gamecube, and Wii eras and even some Genesis and TG16 games.  Most importantly, this was all easy to use.  (I didn't have to hack my Wii or set up a VM to make it happen.)  It had the appearance of perfect backwards compatibility.  However when they closed the Virtual Console, that destroyed the idea we could actually ever have perfect backwards compatibility.  That is what is needed though, an easy to use system that can play any game.

Now that the VC is closed, Steam or gog.com is probably the closest we have to "perfect backwards compatibility".  I consider their account systems to be more reliable than Nintendo or Playstation.

VM is a software layer. It allows old software to run on new hardware. Perfectly. And once set-up is extremely seamless.
And you don't need a dozen different VM's for different hardware/software configurations. - Just one for Win9x running Voodoo+Geforce... That gives you full DOS compatibility as well.
NT and newer based games (Think: Windows 2000, XP, Vista, 7 and 10) run without issue on Windows 11.

And unlike consoles, you don't need a dozen different pieces of hardware.

The Wii wasn't "perfect backwards compatibility". - The NES, SNES, N64 were emulated and the entire software libraries didn't exist on the Wii.

Perfect backwards compatibility is ironically the Playstation 5 and Xbox Series X as they share the same x86/Radeon hardware base as their predecessors, negating the need for any kind of emulation, just clever abstraction - and virtualization in the OG Xbox/Xbox 360's case.

Software libraries need to be carried forwards in the digital world. - We have that with the current Xbox and Playstation consoles, but will that continue for next-gen? Nintendo broke backwards compatibility with the WiiU and 3DS... Which reinforces the idea that it's never a guarantee.

This post reads like a bunch of lies and contradictions to me.  I will give you the benefit of the doubt by simply saying we have radically different definitions of "perfect backwards compatibility".



IcaroRibeiro said:

This is completely irrelevant to my point. Hardware stop being produced and console physical games are tied to platforms. Console stop being produced in a very short time, less than 10 years indeed. Which means that yes EVERY physical copy will be soon or later be rendered useless simply because there will be no way to play them 

False.

FPGA exists.

https://en.wikipedia.org/wiki/Field-programmable_gate_array

In short, it allows for 100% replication of original processors.

And that essentially means a re-release of original hardware... Like this:
https://en.wikipedia.org/wiki/Super_Nt

IcaroRibeiro said:

This is similar to how VHS movie collections are absolutely dead as there are no VHS players in the market for many years now. Consoles being closed platforms mean that every generation is a reset, except when the company decides to backward compatibility route which extends the shelf life of the physical copy for two generations 

The difference between VHS and video game media is many.

VHS was replaced with a superior, more ubiquitous media that also had far better compatibility and features.

Every VHS release had a DVD release...And if it didn't, it was childs play to copy a VHS onto a DVD, in-fact there were dedicated players that featured a DVD burner+VHS deck in the one unit just for this purpose.

However... In saying that, there has been a resurgence in "retro" media like VHS, Betamax and even traditional records.

Games by comparison are riddled with DRM and/or designed for a certain platform. Chalk and cheese comparison, I appreciate you trying though.

IcaroRibeiro said:

In a physical only world this means that during PS6, PS7 and PS8 times the only way to play PS1 and PS2 games is counting with the goodwill of the company to keep re-releasing and printing the same games again and again. With years and decades this means company would need to print regularly dozens of thousands of games because every generation there will be a huge amount of new games being released that will need to be added to the printing stack 

No reprinting required.

IcaroRibeiro said:

Such issue does not exist with digital. Bar the VERY uncommon cases of a company purposefully shutting down their own games. This happens in other industries as well, Disney refuses to sell the Sound of South because of its racist undertones, otherwise every movie of them is on Disney Plus. There is nothing to be concerned with digital stores. If anything they will made games much less likely dissappear

Disney removes all sorts from its digital library.
See here: https://whatsondisneyplus.com/more-disney-originals-removed-globally-including-crater-more-than-robots/

SvennoJ said:

Anyway my Intellivision is now over 40 years old, all games still work. The controllers still work. Just a pita to hook it up to modern tvs. ROM cartridges and CDs last a long time, sadly my 5.25" and 3.5" floppy disks are pretty much worthless, as well as games that came on tape. Magnetic media lasts the shortest, hence HDDs being so fragile. SSD I don't know, my old (write-able) memory cards are all failing so not too optimistic about SSD drives either :/

HDD's can keep it's data in "cold storage" for years.

NAND will "bit flip" and loose data over time.

Last edited by Pemalite - on 24 September 2023


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IcaroRibeiro said:

This discussion remember me when I wanted to read The Wheel of Time around ~12 years ago and couldn't find any physical copy in my language on bookstores (it's a serie that went out of print many years agora and you vould only find books 1 and 2 and barely). That led me to holding of and stopping in the second book for almost a decade until the series got a TV show and made me remember that I never really read it trough it. I bought it digitally for my Kindle and boom, problem solved. I believe you can find up to the book 8 in portuguese now physically thanks to the TV show, but before it? Forget it. That's how can physical can lead it 

Slightly off topic.  The Kindle actually turned me into a book collector.  For mostly every book (I have recently been purchasing entire 5-10 volume sets of unknown self-published authors on the Kindle store for like .99 cents. And even though they are quite amateurish, I still find them quite enjoyable.) I purchase on the Kindle I also get a Hard-cover copy, and try to make it a first edition.  Pre-kindle, I purchased paperbacks and as cheap and thin as the paper is nowadays, I'll wear them out if I read a book more than 3 times.  I did purchase the Wheel of Time series for my Kindle so I could keep my grubby hands off of these:

If I remember correctly, 9 of these are 1st Editions.  

My physical book collection in just the Hardcovers is around 200.  Including paperbacks is around 500.  

My movie and Tv show physical collection is in the thousands.

My physical video game collection is around 1200-1400 (I still have all my original Atari games from the early eighties). 

The only thing I got rid of was my VHS collection.  I didn't have any real gems in it, and ended up giving away most of it and eventually just disposing of the rest.  I did repurchase almost everything that was in it on DVD and Blu ray.

There are many things contained in my collections that are worth significantly north of what I paid for them. 

Lack of physical options for me would be a major bummer.  



...to avoid getting banned for inactivity, I may have to resort to comments that are of a lower overall quality and or beneath my moral standards.

IcaroRibeiro said:

I only have cousins (who treats me as uncle because kf the age gap, I'm ~20 years older than some of them). What you say about physicals is true that's why they starting reading my physical manga collections as well as my books, and also played my 3DS (I generally donate my older consoles to them)

However one of them broke my 3DS and can no longer play the games, neither can I. My games are gone. So what he can do? Well, nothing really. But emulation can make them play the same games in future

There are many games from the 80s and 90s that I never played except by digital means, either by emulation of by buying digital versions on later consoles. 

This discussion remember me when I wanted to read The Wheel of Time around ~12 years ago and couldn't find any physical copy in my language on bookstores (it's a serie that went out of print many years agora and you vould only find books 1 and 2 and barely). That led me to holding of and stopping in the second book for almost a decade until the series got a TV show and made me remember that I never really read it trough it. I bought it digitally for my Kindle and boom, problem solved. I believe you can find up to the book 8 in portuguese now physically thanks to the TV show, but before it? Forget it. That's how can physical can lead it 

You can buy a new 3DS, second hand, refurbushed, renewed, they are not rare.
https://www.amazon.com/s?k=nintendo+3ds&ref=nb_sb_noss
Did he break the cartridges as well? They should still work.

Actually I didn't play the Intellivision until my wife brought one home 8 years ago. A box for $5 with the system, dozens of games and 2 speech modules. All I had to do is splice a coax cable to get it working on an old CRT tv (yet still too new for it to work without splicing my own cable), magic happened. The 80's as they were in the 80's :)

Btw The Wheel of time wasn't finished until 10 years ago, last part came out in 2013. I read them all in paperback. I bought em of Amazon but of course in English. No clue why it went out of print in your language. Anyway for preservation, the English version is the original ;)
https://wot.fandom.com/wiki/The_Wheel_of_Time_translations

Digital copies are fine for nostalgia. For me at least. I've downloaded abandonware before, play it for 5 minutes, then abandoned it again. Just not the same. Maybe retro PCs will be a thing some time. I'm bummed I got rid of my old CRT monitors, bad mistake.



A brand new sealed PS2 game came in the mail. I am going to test it with the new 8-bitdo adapter that lets me use any modern wireless controller on PS1/PS2.



Bite my shiny metal cockpit!